Widgets: Add widget theme (WIP)
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121
src/Nazara/Widgets/DefaultWidgetTheme.cpp
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121
src/Nazara/Widgets/DefaultWidgetTheme.cpp
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// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Widgets module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Widgets/DefaultWidgetTheme.hpp>
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#include <Nazara/Graphics/BasicMaterial.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
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#include <Nazara/Utility/Components/NodeComponent.hpp>
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#include <Nazara/Widgets/ButtonWidget.hpp>
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#include <Nazara/Widgets/Canvas.hpp>
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#include <Nazara/Widgets/Widgets.hpp>
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#include <Nazara/Widgets/Debug.hpp>
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namespace Nz
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{
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namespace
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{
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const UInt8 ButtonImage[] = {
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#include <Nazara/Widgets/Resources/DefaultStyle/Button.png.h>
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};
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const UInt8 ButtonPressedImage[] = {
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#include <Nazara/Widgets/Resources/DefaultStyle/ButtonPressed.png.h>
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};
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}
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DefaultWidgetTheme::DefaultWidgetTheme()
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{
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TextureParams texParams;
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texParams.renderDevice = Graphics::Instance()->GetRenderDevice();
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texParams.loadFormat = PixelFormat::RGBA8_SRGB;
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// Button material
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{
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std::shared_ptr<MaterialPass> buttonMaterialPass = std::make_shared<MaterialPass>(BasicMaterial::GetSettings());
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buttonMaterialPass->EnableDepthBuffer(true);
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buttonMaterialPass->EnableDepthWrite(false);
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m_buttonMaterial = std::make_shared<Material>();
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m_buttonMaterial->AddPass("ForwardPass", buttonMaterialPass);
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BasicMaterial buttonBasicMat(*buttonMaterialPass);
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buttonBasicMat.SetDiffuseMap(Texture::LoadFromMemory(ButtonImage, sizeof(ButtonImage), texParams));
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}
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// Button (pressed) material
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{
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std::shared_ptr<MaterialPass> buttonMaterialPass = std::make_shared<MaterialPass>(BasicMaterial::GetSettings());
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buttonMaterialPass->EnableDepthBuffer(true);
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buttonMaterialPass->EnableDepthWrite(false);
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m_pressedButtonMaterial = std::make_shared<Material>();
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m_pressedButtonMaterial->AddPass("ForwardPass", buttonMaterialPass);
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BasicMaterial buttonBasicMat(*buttonMaterialPass);
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buttonBasicMat.SetDiffuseMap(Texture::LoadFromMemory(ButtonPressedImage, sizeof(ButtonPressedImage), texParams));
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}
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}
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std::unique_ptr<ButtonWidgetStyle> DefaultWidgetTheme::CreateStyle(ButtonWidget* buttonWidget) const
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{
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return std::make_unique<DefaultButtonWidgetStyle>(buttonWidget, m_buttonMaterial, m_pressedButtonMaterial);
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}
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DefaultButtonWidgetStyle::DefaultButtonWidgetStyle(ButtonWidget* buttonWidget, std::shared_ptr<Material> defaultMaterial, std::shared_ptr<Material> pressedMaterial) :
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ButtonWidgetStyle(buttonWidget),
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m_defaultMaterial(std::move(defaultMaterial)),
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m_pressedMaterial(std::move(pressedMaterial))
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{
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auto& registry = GetRegistry();
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UInt32 renderMask = GetRenderMask();
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m_sprite = std::make_shared<SlicedSprite>(m_defaultMaterial);
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m_gradientEntity = CreateEntity();
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registry.emplace<NodeComponent>(m_gradientEntity).SetParent(buttonWidget);
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registry.emplace<GraphicsComponent>(m_gradientEntity).AttachRenderable(m_sprite, renderMask);
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m_textSprite = std::make_shared<TextSprite>(Widgets::Instance()->GetTransparentMaterial());
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m_textEntity = CreateEntity();
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registry.emplace<NodeComponent>(m_textEntity).SetParent(buttonWidget);
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registry.emplace<GraphicsComponent>(m_textEntity).AttachRenderable(m_textSprite, renderMask);
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}
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void DefaultButtonWidgetStyle::Layout(const Vector2f& size)
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{
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m_sprite->SetSize(size);
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entt::registry& registry = GetRegistry();
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Boxf textBox = m_textSprite->GetAABB();
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registry.get<NodeComponent>(m_textEntity).SetPosition(size.x / 2.f - textBox.width / 2.f, size.y / 2.f - textBox.height / 2.f);
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}
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void DefaultButtonWidgetStyle::OnHoverBegin()
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{
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}
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void DefaultButtonWidgetStyle::OnHoverEnd()
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{
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m_sprite->SetMaterial(m_defaultMaterial);
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}
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void DefaultButtonWidgetStyle::OnPress()
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{
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m_sprite->SetMaterial(m_pressedMaterial);
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}
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void DefaultButtonWidgetStyle::OnRelease()
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{
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m_sprite->SetMaterial(m_defaultMaterial);
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}
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void DefaultButtonWidgetStyle::UpdateText(const AbstractTextDrawer& drawer)
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{
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m_textSprite->Update(drawer);
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}
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}
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