Renderer/ShaderBuilder: Cleanup

This commit is contained in:
Lynix 2017-01-05 14:11:41 +01:00
parent 386c3b1132
commit f7c4c86934
2 changed files with 73 additions and 68 deletions

View File

@ -13,79 +13,46 @@
namespace Nz { namespace ShaderBuilder namespace Nz { namespace ShaderBuilder
{ {
template<ShaderAst::AssignType op>
struct AssignOpBuilder
{
std::shared_ptr<ShaderAst::AssignOp> operator()(const ShaderAst::VariablePtr& left, const ShaderAst::ExpressionPtr& right) const;
};
template<ShaderAst::BinaryType op>
struct BinOpBuilder
{
std::shared_ptr<ShaderAst::BinaryOp> operator()(const ShaderAst::ExpressionPtr& left, const ShaderAst::ExpressionPtr& right) const;
};
struct BuiltinBuilder
{
std::shared_ptr<ShaderAst::Variable> operator()(ShaderAst::Builtin builtin) const;
};
template<typename T> template<typename T>
class GenBuilder struct GenBuilder
{ {
public: template<typename... Args> std::shared_ptr<T> operator()(Args&&... args) const;
template<typename... Args>
std::shared_ptr<T> operator()(Args&&... args) const
{
return std::make_shared<T>(std::forward<Args>(args)...);
}
}; };
template<Nz::ShaderAst::AssignType op> template<ShaderAst::VariableType type>
class AssignOpBuilder struct VarBuilder
{ {
public: template<typename... Args> std::shared_ptr<ShaderAst::Variable> operator()(Args&&... args) const;
std::shared_ptr<Nz::ShaderAst::AssignOp> operator()(const Nz::ShaderAst::VariablePtr& left, const Nz::ShaderAst::ExpressionPtr& right) const
{
return std::make_shared<Nz::ShaderAst::AssignOp>(op, left, right);
}
}; };
template<Nz::ShaderAst::BinaryType op> constexpr BinOpBuilder<ShaderAst::BinaryType::Add> Add;
class BinOpBuilder constexpr AssignOpBuilder<ShaderAst::AssignType::Simple> Assign;
{
public:
std::shared_ptr<Nz::ShaderAst::BinaryOp> operator()(const Nz::ShaderAst::ExpressionPtr& left, const Nz::ShaderAst::ExpressionPtr& right) const
{
return std::make_shared<Nz::ShaderAst::BinaryOp>(op, left, right);
}
};
class BuiltinBuilder
{
public:
std::shared_ptr<Nz::ShaderAst::Variable> operator()(Nz::ShaderAst::Builtin builtin) const
{
ShaderAst::ExpressionType exprType = ShaderAst::ExpressionType::None;
switch (builtin)
{
case ShaderAst::Builtin::VertexPosition:
exprType = ShaderAst::ExpressionType::Float4;
break;
}
NazaraAssert(exprType != ShaderAst::ExpressionType::None, "Unhandled builtin");
return std::make_shared<Nz::ShaderAst::BuiltinVariable>(builtin, exprType);
}
};
template<Nz::ShaderAst::VariableType type>
class VarBuilder
{
public:
template<typename... Args>
std::shared_ptr<Nz::ShaderAst::Variable> operator()(Args&&... args) const
{
return std::make_shared<Nz::ShaderAst::NamedVariable>(type, std::forward<Args>(args)...);
}
};
constexpr BinOpBuilder<Nz::ShaderAst::BinaryType::Add> Add;
constexpr AssignOpBuilder<Nz::ShaderAst::AssignType::Simple> Assign;
constexpr BuiltinBuilder Builtin; constexpr BuiltinBuilder Builtin;
constexpr BinOpBuilder<Nz::ShaderAst::BinaryType::Equality> Equal; constexpr BinOpBuilder<ShaderAst::BinaryType::Equality> Equal;
constexpr GenBuilder<Nz::ShaderAst::StatementBlock> Block; constexpr GenBuilder<ShaderAst::StatementBlock> Block;
constexpr GenBuilder<Nz::ShaderAst::Branch> Branch; constexpr GenBuilder<ShaderAst::Branch> Branch;
constexpr GenBuilder<Nz::ShaderAst::Constant> Constant; constexpr GenBuilder<ShaderAst::Constant> Constant;
constexpr GenBuilder<Nz::ShaderAst::ExpressionStatement> ExprStatement; constexpr GenBuilder<ShaderAst::ExpressionStatement> ExprStatement;
constexpr VarBuilder<Nz::ShaderAst::VariableType::Parameter> Parameter; constexpr VarBuilder<ShaderAst::VariableType::Parameter> Parameter;
constexpr VarBuilder<Nz::ShaderAst::VariableType::Uniform> Uniform; constexpr VarBuilder<ShaderAst::VariableType::Uniform> Uniform;
constexpr VarBuilder<Nz::ShaderAst::VariableType::Variable> Variable; constexpr VarBuilder<ShaderAst::VariableType::Variable> Variable;
} } } }
#include <Nazara/Renderer/ShaderBuilder.inl> #include <Nazara/Renderer/ShaderBuilder.inl>

View File

@ -5,11 +5,49 @@
#include <Nazara/Renderer/ShaderBuilder.hpp> #include <Nazara/Renderer/ShaderBuilder.hpp>
#include <Nazara/Renderer/Debug.hpp> #include <Nazara/Renderer/Debug.hpp>
namespace Nz namespace Nz { namespace ShaderBuilder
{ {
namespace ShaderAst template<typename T>
template<typename... Args>
std::shared_ptr<T> GenBuilder<T>::operator()(Args&&... args) const
{ {
return std::make_shared<T>(std::forward<Args>(args)...);
} }
}
template<ShaderAst::AssignType op>
std::shared_ptr<ShaderAst::AssignOp> AssignOpBuilder<op>::operator()(const ShaderAst::VariablePtr& left, const ShaderAst::ExpressionPtr& right) const
{
return std::make_shared<ShaderAst::AssignOp>(op, left, right);
}
template<ShaderAst::BinaryType op>
std::shared_ptr<ShaderAst::BinaryOp> BinOpBuilder<op>::operator()(const ShaderAst::ExpressionPtr& left, const ShaderAst::ExpressionPtr& right) const
{
return std::make_shared<ShaderAst::BinaryOp>(op, left, right);
}
std::shared_ptr<ShaderAst::Variable> BuiltinBuilder::operator()(ShaderAst::Builtin builtin) const
{
ShaderAst::ExpressionType exprType = ShaderAst::ExpressionType::None;
switch (builtin)
{
case ShaderAst::Builtin::VertexPosition:
exprType = ShaderAst::ExpressionType::Float4;
break;
}
NazaraAssert(exprType != ShaderAst::ExpressionType::None, "Unhandled builtin");
return std::make_shared<ShaderAst::BuiltinVariable>(builtin, exprType);
}
template<ShaderAst::VariableType type>
template<typename... Args>
std::shared_ptr<ShaderAst::Variable> VarBuilder<type>::operator()(Args&&... args) const
{
return std::make_shared<ShaderAst::NamedVariable>(type, std::forward<Args>(args)...);
}
} }
#include <Nazara/Renderer/DebugOff.hpp> #include <Nazara/Renderer/DebugOff.hpp>