Example/Showcase: fix use after move
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@ -349,7 +349,7 @@ int main()
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auto translatedFloorCollider = std::make_shared<Nz::JoltTranslatedRotatedCollider3D>(std::move(floorCollider), Nz::Vector3f::Down() * 0.5f);
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auto translatedFloorCollider = std::make_shared<Nz::JoltTranslatedRotatedCollider3D>(std::move(floorCollider), Nz::Vector3f::Down() * 0.5f);
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Nz::JoltRigidBody3D::StaticSettings floorSettings;
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Nz::JoltRigidBody3D::StaticSettings floorSettings;
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floorSettings.geom = std::move(translatedFloorCollider);
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floorSettings.geom = translatedFloorCollider;
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auto& planeBody = floorEntity.emplace<Nz::JoltRigidBody3DComponent>(physSytem.CreateRigidBody(floorSettings));
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auto& planeBody = floorEntity.emplace<Nz::JoltRigidBody3DComponent>(physSytem.CreateRigidBody(floorSettings));
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