Graphics: Implement point-light shadow-mapping
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committed by
Jérôme Leclercq
parent
6731e07b54
commit
f8238a6e6c
64
include/Nazara/Graphics/PointLightShadowData.hpp
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64
include/Nazara/Graphics/PointLightShadowData.hpp
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_POINTLIGHTSHADOWDATA_HPP
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#define NAZARA_GRAPHICS_POINTLIGHTSHADOWDATA_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/DepthPipelinePass.hpp>
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#include <Nazara/Graphics/Light.hpp>
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#include <Nazara/Graphics/LightShadowData.hpp>
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#include <Nazara/Graphics/ShadowViewer.hpp>
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#include <array>
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namespace Nz
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{
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class FramePipeline;
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class PointLight;
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class NAZARA_GRAPHICS_API PointLightShadowData : public LightShadowData
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{
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public:
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PointLightShadowData(FramePipeline& pipeline, ElementRendererRegistry& elementRegistry, const PointLight& light);
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PointLightShadowData(const PointLightShadowData&) = delete;
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PointLightShadowData(PointLightShadowData&&) = delete;
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~PointLightShadowData() = default;
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void PrepareRendering(RenderFrame& renderFrame) override;
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void RegisterMaterialInstance(const MaterialInstance& matInstance) override;
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void RegisterPassInputs(FramePass& pass) override;
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void RegisterToFrameGraph(FrameGraph& frameGraph) override;
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const Texture* RetrieveLightShadowmap(const BakedFrameGraph& bakedGraph) const override;
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void UnregisterMaterialInstance(const MaterialInstance& matInstance) override;
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PointLightShadowData& operator=(const PointLightShadowData&) = delete;
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PointLightShadowData& operator=(PointLightShadowData&&) = delete;
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private:
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NazaraSlot(Light, OnLightShadowMapSettingChange, m_onLightShadowMapSettingChange);
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NazaraSlot(Light, OnLightTransformInvalided, m_onLightTransformInvalidated);
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struct DirectionData
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{
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std::optional<DepthPipelinePass> depthPass;
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std::size_t attachmentIndex;
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ShadowViewer viewer;
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};
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std::array<DirectionData, 6> m_directions;
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std::size_t m_cubeAttachmentIndex;
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FramePipeline& m_pipeline;
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const PointLight& m_light;
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};
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}
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#include <Nazara/Graphics/PointLightShadowData.inl>
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#endif // NAZARA_GRAPHICS_POINTLIGHTSHADOWDATA_HPP
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