Graphics: Implement point-light shadow-mapping
This commit is contained in:
committed by
Jérôme Leclercq
parent
6731e07b54
commit
f8238a6e6c
@@ -7,12 +7,6 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline ShadowViewer::ShadowViewer(const Recti& viewport, UInt32 renderMask) :
|
||||
m_renderMask(renderMask)
|
||||
{
|
||||
UpdateViewport(viewport);
|
||||
}
|
||||
|
||||
inline void ShadowViewer::UpdateRenderMask(UInt32 renderMask)
|
||||
{
|
||||
m_renderMask = renderMask;
|
||||
|
||||
Reference in New Issue
Block a user