Graphics: Implement point-light shadow-mapping

This commit is contained in:
SirLynix
2022-12-03 17:16:30 +01:00
committed by Jérôme Leclercq
parent 6731e07b54
commit f8238a6e6c
17 changed files with 333 additions and 62 deletions

View File

@@ -97,7 +97,7 @@ namespace Nz::GL
const Context& context = EnsureDeviceContext();
if (context.glObjectLabel)
context.glObjectLabel(ObjectType, m_objectId, name.size(), name.data());
context.glObjectLabel(ObjectType, m_objectId, SafeCast<GLsizei>(name.size()), name.data());
}
}