Graphics: Implement point-light shadow-mapping
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committed by
Jérôme Leclercq
parent
6731e07b54
commit
f8238a6e6c
@@ -198,7 +198,7 @@ namespace Nz
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auto& bindingEntry = m_bindingCache.emplace_back();
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bindingEntry.bindingIndex = bindingIndex;
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bindingEntry.content = ShaderBinding::TextureBindings {
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SafeCast<UInt32>(renderState.shadowMaps2D.size()), &m_textureBindingCache[textureBindingBaseIndex]
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SafeCast<UInt32>(renderState.shadowMapsCube.size()), &m_textureBindingCache[textureBindingBaseIndex]
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};
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}
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