Graphics: Implement point-light shadow-mapping

This commit is contained in:
SirLynix
2022-12-03 17:16:30 +01:00
committed by Jérôme Leclercq
parent 6731e07b54
commit f8238a6e6c
17 changed files with 333 additions and 62 deletions

View File

@@ -128,7 +128,7 @@ namespace Nz
}
}
void OpenGLShaderBinding::UpdateDebugName(std::string_view name)
void OpenGLShaderBinding::UpdateDebugName(std::string_view /*name*/)
{
// No OpenGL object to name
}