Graphics: Implement point-light shadow-mapping
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committed by
Jérôme Leclercq
parent
6731e07b54
commit
f8238a6e6c
@@ -128,7 +128,7 @@ namespace Nz
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}
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}
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void OpenGLShaderBinding::UpdateDebugName(std::string_view name)
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void OpenGLShaderBinding::UpdateDebugName(std::string_view /*name*/)
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{
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// No OpenGL object to name
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}
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