Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine
This commit is contained in:
@@ -130,8 +130,6 @@ namespace Nz
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* \brief Returns the number of elements in a C-array
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* \return The number of elements
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*
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* \param name C-array
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*
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* \see CountOf
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*/
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template<typename T, std::size_t N>
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@@ -815,7 +815,7 @@ namespace Nz
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for (std::size_t i = 0; i < m_blocks.size(); ++i)
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{
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Block mask = (i == m_blocks.size() - 1) ? lastBlockMask : fullBitMask;
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if (m_blocks[i] == mask) // The extra bits are set to zero, thus we can't test without proceeding with a mask
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if (m_blocks[i] != mask) // The extra bits are set to zero, thus we can't test without proceeding with a mask
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return false;
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}
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@@ -421,7 +421,6 @@ namespace Nz
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/*!
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* \brief Resizes the string
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* \return A reference to this
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*
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* \param newSize Target size
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*/
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@@ -433,7 +432,6 @@ namespace Nz
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/*!
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* \brief Resizes the string
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* \return A reference to this
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*
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* \param newSize Target size
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* \param byte Byte to add if newSize is greather than actual size
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@@ -41,7 +41,7 @@ namespace Nz
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void SetStream(void* ptr, Nz::UInt64 size);
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void SetStream(const void* ptr, Nz::UInt64 size);
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inline void Write(const void* data, std::size_t size);
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inline std::size_t Write(const void* data, std::size_t size);
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template<typename T>
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ByteStream& operator>>(T& value);
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@@ -101,7 +101,7 @@ namespace Nz
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* \brief Reads data
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* \return Number of data read
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*
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* \param buffer Preallocated buffer to contain information read
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* \param ptr Preallocated buffer to contain information read
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* \param size Size of the read and thus of the buffer
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*/
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@@ -117,7 +117,7 @@ namespace Nz
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/*!
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* \brief Sets the stream endianness
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*
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* \param Type of the endianness
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* \param endiannes Type of the endianness
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*/
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inline void ByteStream::SetDataEndianness(Endianness endiannes)
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@@ -154,13 +154,13 @@ namespace Nz
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* \remark Produces a NazaraAssert if buffer is nullptr
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*/
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inline void ByteStream::Write(const void* data, std::size_t size)
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inline std::size_t ByteStream::Write(const void* data, std::size_t size)
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{
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if (!m_context.stream)
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OnEmptyStream();
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FlushBits();
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m_context.stream->Write(data, size);
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return m_context.stream->Write(data, size);
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}
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/*!
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@@ -23,6 +23,7 @@ namespace Nz
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inline explicit Color(UInt8 lightness);
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inline Color(UInt8 color[3], UInt8 alpha = 255);
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inline Color(const Color& color) = default;
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inline Color(Color&& color) = default;
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inline ~Color() = default;
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inline bool IsOpaque() const;
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@@ -32,6 +33,9 @@ namespace Nz
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inline Color operator+(const Color& angles) const;
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inline Color operator*(const Color& angles) const;
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inline Color& operator=(const Color& other) = default;
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inline Color& operator=(Color&& other) = default;
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inline Color operator+=(const Color& angles);
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inline Color operator*=(const Color& angles);
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@@ -40,13 +44,13 @@ namespace Nz
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static inline Color FromCMY(float cyan, float magenta, float yellow);
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static inline Color FromCMYK(float cyan, float magenta, float yellow, float black);
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||||
static inline Color FromHSL(UInt8 hue, UInt8 saturation, UInt8 lightness);
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||||
static inline Color FromHSL(float hue, float saturation, float lightness);
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||||
static inline Color FromHSV(float hue, float saturation, float value);
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||||
static inline Color FromXYZ(const Vector3f& vec);
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||||
static inline Color FromXYZ(float x, float y, float z);
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||||
static inline void ToCMY(const Color& color, float* cyan, float* magenta, float* yellow);
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static inline void ToCMYK(const Color& color, float* cyan, float* magenta, float* yellow, float* black);
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||||
static inline void ToHSL(const Color& color, UInt8* hue, UInt8* saturation, UInt8* lightness);
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||||
static inline void ToHSL(const Color& color, float* hue, float* saturation, float* lightness);
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||||
static inline void ToHSV(const Color& color, float* hue, float* saturation, float* value);
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||||
static inline void ToXYZ(const Color& color, Vector3f* vec);
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||||
static inline void ToXYZ(const Color& color, float* x, float* y, float* z);
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||||
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||||
@@ -219,35 +219,29 @@ namespace Nz
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||||
* \brief Converts HSL representation to RGB
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||||
* \return Color resulting
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||||
*
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||||
* \param hue Hue component
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||||
* \param saturation Saturation component
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||||
* \param lightness Lightness component
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||||
* \param hue Hue component in [0, 360]
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||||
* \param saturation Saturation component [0, 1]
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||||
* \param lightness Lightness component [0, 1]
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||||
*/
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||||
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||||
inline Color Color::FromHSL(UInt8 hue, UInt8 saturation, UInt8 lightness)
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||||
inline Color Color::FromHSL(float hue, float saturation, float lightness)
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{
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if (saturation == 0)
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if (NumberEquals(saturation, 0.f))
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||||
{
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||||
// RGB results from 0 to 255
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return Color(lightness * 255,
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lightness * 255,
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||||
lightness * 255);
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return Color(static_cast<UInt8>(lightness * 255.f));
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||||
}
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||||
else
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||||
{
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||||
// Norme Windows
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float l = lightness/240.f;
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||||
float h = hue/240.f;
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||||
float s = saturation/240.f;
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||||
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||||
float v2;
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if (l < 0.5f)
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v2 = l * (1.f + s);
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||||
if (lightness < 0.5f)
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v2 = lightness * (1.f + saturation);
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||||
else
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v2 = (l + s) - (s*l);
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v2 = (lightness + saturation) - (saturation * lightness);
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||||
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||||
float v1 = 2.f * l - v2;
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float v1 = 2.f * lightness - v2;
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||||
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||||
float h = hue / 360.f;
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||||
return Color(static_cast<UInt8>(255.f * Hue2RGB(v1, v2, h + (1.f/3.f))),
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static_cast<UInt8>(255.f * Hue2RGB(v1, v2, h)),
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||||
static_cast<UInt8>(255.f * Hue2RGB(v1, v2, h - (1.f/3.f))));
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||||
@@ -258,9 +252,9 @@ namespace Nz
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||||
* \brief Converts HSV representation to RGB
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||||
* \return Color resulting
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||||
*
|
||||
* \param hue Hue component
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||||
* \param saturation Saturation component
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||||
* \param value Value component
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||||
* \param hue Hue component in [0, 360]
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||||
* \param saturation Saturation component in [0, 1]
|
||||
* \param value Value component in [0, 1]
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||||
*/
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||||
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||||
inline Color Color::FromHSV(float hue, float saturation, float value)
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@@ -269,16 +263,15 @@ namespace Nz
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||||
return Color(static_cast<UInt8>(value * 255.f));
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||||
else
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||||
{
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||||
float h = hue/360.f * 6.f;
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||||
float s = saturation/360.f;
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||||
float h = (hue / 360.f) * 6.f;
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||||
|
||||
if (NumberEquals(h, 6.f))
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||||
h = 0; // hue must be < 1
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||||
if (NumberEquals(h , 6.f))
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||||
h = 0.f; // hue must be < 1
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||||
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||||
int i = static_cast<unsigned int>(h);
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float v1 = value * (1.f - s);
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||||
float v2 = value * (1.f - s * (h - i));
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||||
float v3 = value * (1.f - s * (1.f - (h - i)));
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int i = static_cast<int>(h);
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||||
float v1 = value * (1.f - saturation);
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||||
float v2 = value * (1.f - saturation * (h - i));
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||||
float v3 = value * (1.f - saturation * (1.f - (h - i)));
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||||
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||||
float r, g, b;
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||||
switch (i)
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||||
@@ -321,7 +314,7 @@ namespace Nz
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||||
}
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||||
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||||
// RGB results from 0 to 255
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return Color(static_cast<UInt8>(r*255.f), static_cast<UInt8>(g*255.f), static_cast<UInt8>(b*255.f));
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||||
return Color(static_cast<UInt8>(r * 255.f), static_cast<UInt8>(g * 255.f), static_cast<UInt8>(b * 255.f));
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||||
}
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||||
}
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||||
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||||
@@ -338,7 +331,7 @@ namespace Nz
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||||
}
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||||
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||||
/*!
|
||||
* \brief Converts XYZ representation to RGB
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||||
* \brief Converts XYZ representation (D65/2°) to RGB
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||||
* \return Color resulting
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||||
*
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||||
* \param x X component
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||||
@@ -362,12 +355,12 @@ namespace Nz
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||||
r *= 12.92f;
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||||
|
||||
if (g > 0.0031308f)
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g = 1.055f * (std::pow(r, 1.f/2.4f)) - 0.055f;
|
||||
g = 1.055f * (std::pow(g, 1.f/2.4f)) - 0.055f;
|
||||
else
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||||
g *= 12.92f;
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||||
|
||||
if (b > 0.0031308f)
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||||
b = 1.055f * (std::pow(r, 1.f/2.4f)) - 0.055f;
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||||
b = 1.055f * (std::pow(b, 1.f/2.4f)) - 0.055f;
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||||
else
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||||
b *= 12.92f;
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||||
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||||
@@ -427,12 +420,12 @@ namespace Nz
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||||
* \brief Converts RGB representation to HSL
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||||
*
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||||
* \param color Color to transform
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||||
* \param hue Hue component
|
||||
* \param saturation Saturation component
|
||||
* \param lightness Lightness component
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||||
* \param hue Hue component [0, 360]
|
||||
* \param saturation Saturation component in [0, 1]
|
||||
* \param lightness Lightness component in [0, 1]
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||||
*/
|
||||
|
||||
inline void Color::ToHSL(const Color& color, UInt8* hue, UInt8* saturation, UInt8* lightness)
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||||
inline void Color::ToHSL(const Color& color, float* hue, float* saturation, float* lightness)
|
||||
{
|
||||
float r = color.r / 255.f;
|
||||
float g = color.g / 255.f;
|
||||
@@ -443,42 +436,41 @@ namespace Nz
|
||||
|
||||
float deltaMax = max - min; //Delta RGB value
|
||||
|
||||
float l = (max + min)/2.f;
|
||||
float l = (max + min) / 2.f;
|
||||
*lightness = l;
|
||||
|
||||
if (NumberEquals(deltaMax, 0.f))
|
||||
{
|
||||
//This is a gray, no chroma...
|
||||
*hue = 0; //HSL results from 0 to 1
|
||||
*saturation = 0;
|
||||
*hue = 0.f;
|
||||
*saturation = 0.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Chromatic data...
|
||||
if (l < 0.5f)
|
||||
*saturation = static_cast<UInt8>(deltaMax/(max+min)*240.f);
|
||||
if (l <= 0.5f)
|
||||
*saturation = deltaMax / (max + min);
|
||||
else
|
||||
*saturation = static_cast<UInt8>(deltaMax/(2.f-max-min)*240.f);
|
||||
*saturation = (deltaMax / (2.f - max - min));
|
||||
|
||||
*lightness = static_cast<UInt8>(l*240.f);
|
||||
|
||||
float deltaR = ((max - r)/6.f + deltaMax/2.f)/deltaMax;
|
||||
float deltaG = ((max - g)/6.f + deltaMax/2.f)/deltaMax;
|
||||
float deltaB = ((max - b)/6.f + deltaMax/2.f)/deltaMax;
|
||||
float deltaR = ((max - r) / 6.f + deltaMax / 2.f) / deltaMax;
|
||||
float deltaG = ((max - g) / 6.f + deltaMax / 2.f) / deltaMax;
|
||||
float deltaB = ((max - b) / 6.f + deltaMax / 2.f) / deltaMax;
|
||||
|
||||
float h;
|
||||
|
||||
if (NumberEquals(r, max))
|
||||
h = deltaB - deltaG;
|
||||
else if (NumberEquals(g, max))
|
||||
h = (1.f/3.f) + deltaR - deltaB;
|
||||
h = (1.f / 3.f) + deltaR - deltaB;
|
||||
else
|
||||
h = (2.f/3.f) + deltaG - deltaR;
|
||||
h = (2.f / 3.f) + deltaG - deltaR;
|
||||
|
||||
if (h < 0.f)
|
||||
h += 1.f;
|
||||
else if (h > 1.f)
|
||||
h -= 1.f;
|
||||
|
||||
*hue = static_cast<UInt8>(h*240.f);
|
||||
*hue = h * 360.f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -507,33 +499,33 @@ namespace Nz
|
||||
if (NumberEquals(deltaMax, 0.f))
|
||||
{
|
||||
//This is a gray, no chroma...
|
||||
*hue = 0; //HSV results from 0 to 1
|
||||
*saturation = 0;
|
||||
*hue = 0.f;
|
||||
*saturation = 0.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Chromatic data...
|
||||
*saturation = deltaMax/max*360.f;
|
||||
*saturation = deltaMax / max;
|
||||
|
||||
float deltaR = ((max - r)/6.f + deltaMax/2.f)/deltaMax;
|
||||
float deltaG = ((max - g)/6.f + deltaMax/2.f)/deltaMax;
|
||||
float deltaB = ((max - b)/6.f + deltaMax/2.f)/deltaMax;
|
||||
float deltaR = ((max - r) / 6.f + deltaMax / 2.f) / deltaMax;
|
||||
float deltaG = ((max - g) / 6.f + deltaMax / 2.f) / deltaMax;
|
||||
float deltaB = ((max - b) / 6.f + deltaMax / 2.f) / deltaMax;
|
||||
|
||||
float h;
|
||||
|
||||
if (NumberEquals(r, max))
|
||||
h = deltaB - deltaG;
|
||||
else if (NumberEquals(g, max))
|
||||
h = (1.f/3.f) + deltaR - deltaB;
|
||||
h = (1.f / 3.f) + deltaR - deltaB;
|
||||
else
|
||||
h = (2.f/3.f) + deltaG - deltaR;
|
||||
h = (2.f / 3.f) + deltaG - deltaR;
|
||||
|
||||
if (h < 0.f)
|
||||
h += 1.f;
|
||||
else if (h > 1.f)
|
||||
h -= 1.f;
|
||||
|
||||
*hue = h*360.f;
|
||||
*hue = h * 360.f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace Nz
|
||||
/*!
|
||||
* \brief Constructs a Flags object using an Enum value
|
||||
*
|
||||
* \param value enumVal
|
||||
* \param enumVal enumVal
|
||||
*
|
||||
* Setup a Flags object with only one flag active (corresponding to the enum value passed as argument).
|
||||
*/
|
||||
|
||||
@@ -484,16 +484,17 @@ namespace Nz
|
||||
|
||||
namespace std
|
||||
{
|
||||
/*!
|
||||
* \ingroup core
|
||||
* \brief Gives a hash representation of the object, specialisation of std
|
||||
* \return Hash of the ObjectRef
|
||||
*
|
||||
* \param object Object to hash
|
||||
*/
|
||||
template<typename T>
|
||||
struct hash<Nz::ObjectRef<T>>
|
||||
{
|
||||
/*!
|
||||
* \ingroup core
|
||||
* \brief Gives a hash representation of the object, specialisation of std
|
||||
* \return Hash of the ObjectRef
|
||||
*
|
||||
* \param object Object to hash
|
||||
*/
|
||||
|
||||
size_t operator()(const Nz::ObjectRef<T>& object) const
|
||||
{
|
||||
hash<T*> h;
|
||||
|
||||
@@ -385,7 +385,7 @@ namespace Nz
|
||||
*
|
||||
* \param size (Width, Depth)
|
||||
* \param subdivision Number of subdivision for the axis
|
||||
* \param planeInfo Information for the plane
|
||||
* \param plane Information for the plane
|
||||
* \param uvCoords Coordinates for texture
|
||||
*/
|
||||
inline Primitive Primitive::Plane(const Vector2f& size, const Vector2ui& subdivision, const Planef& plane, const Rectf& uvCoords)
|
||||
|
||||
@@ -121,7 +121,7 @@ namespace std
|
||||
const char* ptr = str.GetConstBuffer();
|
||||
|
||||
do
|
||||
h = ((h << 5) + h) + *ptr;
|
||||
h = ((h << 5) + h) + static_cast<size_t>(*ptr);
|
||||
while (*++ptr);
|
||||
}
|
||||
|
||||
|
||||
@@ -265,7 +265,8 @@ namespace Nz
|
||||
|
||||
/*!
|
||||
* \brief Sets the inner angle in spot light
|
||||
* \return innerAngle Inner angle
|
||||
*
|
||||
* \param innerAngle Inner angle
|
||||
*/
|
||||
|
||||
inline void Light::SetInnerAngle(float innerAngle)
|
||||
@@ -289,7 +290,8 @@ namespace Nz
|
||||
|
||||
/*!
|
||||
* \brief Sets the outer angle in spot light
|
||||
* \return outerAngle Outer angle
|
||||
*
|
||||
* \param outerAngle Outer angle
|
||||
*
|
||||
* \remark Invalidates the bounding volume
|
||||
*/
|
||||
@@ -305,7 +307,8 @@ namespace Nz
|
||||
|
||||
/*!
|
||||
* \brief Sets the radius of the light
|
||||
* \return radius Light radius
|
||||
*
|
||||
* \param radius Light radius
|
||||
*
|
||||
* \remark Invalidates the bounding volume
|
||||
*/
|
||||
|
||||
@@ -552,11 +552,11 @@ namespace Nz
|
||||
#endif
|
||||
const T twoLimit = limit * T(2);
|
||||
|
||||
angle = std::fmod(angle + limit, twoLimit);
|
||||
angle = std::fmod(angle, twoLimit);
|
||||
if (angle < T(0))
|
||||
angle += twoLimit;
|
||||
|
||||
return angle - limit;
|
||||
return angle;
|
||||
}
|
||||
|
||||
/*!
|
||||
|
||||
@@ -541,7 +541,7 @@ namespace Nz
|
||||
return Infinite();
|
||||
|
||||
case Extend_Null:
|
||||
return from.obb * interpolation;
|
||||
return to.obb * interpolation;
|
||||
}
|
||||
|
||||
// If we arrive here, the extend is invalid
|
||||
|
||||
@@ -77,7 +77,6 @@ namespace Nz
|
||||
|
||||
/*!
|
||||
* \brief Makes the euler angle (0, 0, 0)
|
||||
* \return A reference to this euler angle with components (0, 0, 0)
|
||||
*
|
||||
* \see Zero
|
||||
*/
|
||||
@@ -276,7 +275,7 @@ namespace Nz
|
||||
* \brief Substracts the components of other euler angle to this euler angle
|
||||
* \return A reference to this euler angle where components are the difference of this euler angle and the other one
|
||||
*
|
||||
* \param angle The other euler angle to substract components with
|
||||
* \param angles The other euler angle to substract components with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
|
||||
@@ -664,9 +664,9 @@ namespace Nz
|
||||
template<typename T>
|
||||
Vector3<T> Matrix4<T>::GetSquaredScale() const
|
||||
{
|
||||
return Vector3<T>(m11*m11 + m21*m21 + m31*m31,
|
||||
m12*m12 + m22*m22 + m32*m32,
|
||||
m13*m13 + m23*m23 + m33*m33);
|
||||
return Vector3<T>(m11 * m11 + m12 * m12 + m13 * m13,
|
||||
m21 * m21 + m22 * m22 + m23 * m23,
|
||||
m31 * m31 + m32 * m32 + m33 * m33);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -1153,36 +1153,32 @@ namespace Nz
|
||||
*
|
||||
* \param rotation Quaternion representing a rotation of space
|
||||
*
|
||||
* \remark 3rd column and row are unchanged
|
||||
* \remark 3rd column and row are unchanged. Scale is removed.
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
Matrix4<T>& Matrix4<T>::SetRotation(const Quaternion<T>& rotation)
|
||||
{
|
||||
T tx = rotation.x + rotation.x;
|
||||
T ty = rotation.y + rotation.y;
|
||||
T tz = rotation.z + rotation.z;
|
||||
T twx = tx * rotation.w;
|
||||
T twy = ty * rotation.w;
|
||||
T twz = tz * rotation.w;
|
||||
T txx = tx * rotation.x;
|
||||
T txy = ty * rotation.x;
|
||||
T txz = tz * rotation.x;
|
||||
T tyy = ty * rotation.y;
|
||||
T tyz = tz * rotation.y;
|
||||
T tzz = tz * rotation.z;
|
||||
T qw = rotation.w;
|
||||
T qx = rotation.x;
|
||||
T qy = rotation.y;
|
||||
T qz = rotation.z;
|
||||
|
||||
m11 = F(1.0) - (tyy + tzz);
|
||||
m12 = txy + twz;
|
||||
m13 = txz - twy;
|
||||
T qx2 = qx * qx;
|
||||
T qy2 = qy * qy;
|
||||
T qz2 = qz * qz;
|
||||
|
||||
m21 = txy - twz;
|
||||
m22 = F(1.0) - (txx + tzz);
|
||||
m23 = tyz + twx;
|
||||
m11 = F(1.0) - F(2.0) * qy2 - F(2.0) * qz2;
|
||||
m21 = F(2.0) * qx * qy - F(2.0) * qz * qw;
|
||||
m31 = F(2.0) * qx * qz + F(2.0) * qy * qw;
|
||||
|
||||
m31 = txz + twy;
|
||||
m32 = tyz - twx;
|
||||
m33 = F(1.0) - (txx + tyy);
|
||||
m12 = F(2.0) * qx * qy + F(2.0) * qz * qw;
|
||||
m22 = F(1.0) - F(2.0) * qx2 - F(2.0) * qz2;
|
||||
m32 = F(2.0) * qy * qz - F(2.0) * qx * qw;
|
||||
|
||||
m13 = F(2.0) * qx * qz - F(2.0) * qy * qw;
|
||||
m23 = F(2.0) * qy * qz + F(2.0) * qx * qw;
|
||||
m33 = F(1.0) - F(2.0) * qx2 - F(2.0) * qy2;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
@@ -106,9 +106,9 @@ namespace Nz
|
||||
* \brief Returns the distance from the plane to the point
|
||||
* \return Distance to the point
|
||||
*
|
||||
* \param X X position of the point
|
||||
* \param Y Y position of the point
|
||||
* \param Z Z position of the point
|
||||
* \param x X position of the point
|
||||
* \param y Y position of the point
|
||||
* \param z Z position of the point
|
||||
*
|
||||
* \remark If T is negative, it means that the point is in the opposite direction of the normal
|
||||
*
|
||||
@@ -319,7 +319,7 @@ namespace Nz
|
||||
* \brief Compares the plane to other one
|
||||
* \return true if the planes are the same
|
||||
*
|
||||
* \param vec Other vector to compare with
|
||||
* \param plane Other vector to compare with
|
||||
*
|
||||
* \remark Plane with normal N and distance D is the same than with normal -N et distance -D
|
||||
*/
|
||||
|
||||
@@ -251,35 +251,19 @@ namespace Nz
|
||||
* \param from Initial vector
|
||||
* \param to Target vector
|
||||
*
|
||||
* \remark Vectors are not required to be normalized
|
||||
*
|
||||
* \see RotationBetween
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
Quaternion<T>& Quaternion<T>::MakeRotationBetween(const Vector3<T>& from, const Vector3<T>& to)
|
||||
{
|
||||
// TODO (Gawaboumga): Replace by http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors ?
|
||||
|
||||
T dot = from.DotProduct(to);
|
||||
if (NumberEquals(dot, F(-1.0)))
|
||||
{
|
||||
Vector3<T> cross = Vector3<T>::CrossProduct(Vector3<T>::UnitX(), from);
|
||||
if (NumberEquals(cross.GetLength(), F(0.0)))
|
||||
cross = Vector3<T>::CrossProduct(Vector3<T>::UnitY(), from);
|
||||
|
||||
return Set(F(180.0), cross);
|
||||
}
|
||||
else if (NumberEquals(dot, F(1.0)))
|
||||
return MakeIdentity();
|
||||
else
|
||||
{
|
||||
Vector3<T> a = from.CrossProduct(to);
|
||||
x = a.x;
|
||||
y = a.y;
|
||||
z = a.z;
|
||||
w = T(1.0) + dot;
|
||||
|
||||
return Normalize();
|
||||
}
|
||||
// Based on: http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors
|
||||
T norm = std::sqrt(from.GetSquaredLength() * to.GetSquaredLength());
|
||||
Vector3<T> crossProduct = from.CrossProduct(to);
|
||||
Set(norm + from.DotProduct(to), crossProduct.x, crossProduct.y, crossProduct.z);
|
||||
return Normalize();
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -425,7 +409,7 @@ namespace Nz
|
||||
* \brief Sets the components of the quaternion from another quaternion
|
||||
* \return A reference to this quaternion
|
||||
*
|
||||
* \param vec The other quaternion
|
||||
* \param quat The other quaternion
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
@@ -647,7 +631,7 @@ namespace Nz
|
||||
* \brief Compares the quaternion to other one
|
||||
* \return true if the quaternions are the same
|
||||
*
|
||||
* \param vec Other quaternion to compare with
|
||||
* \param quat Other quaternion to compare with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
@@ -663,7 +647,7 @@ namespace Nz
|
||||
* \brief Compares the quaternion to other one
|
||||
* \return false if the quaternions are the same
|
||||
*
|
||||
* \param vec Other quaternion to compare with
|
||||
* \param quat Other quaternion to compare with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
|
||||
@@ -500,7 +500,7 @@ namespace Nz
|
||||
* \brief Multiplies the radius of the sphere with a scalar
|
||||
* \return A sphere where the center is the same and radius is the product of this radius and the scalar
|
||||
*
|
||||
* \param scale The scalar to multiply radius with
|
||||
* \param scalar The scalar to multiply radius with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
@@ -513,7 +513,7 @@ namespace Nz
|
||||
* \brief Multiplies the radius of other sphere with a scalar
|
||||
* \return A reference to this sphere where the center is the same and radius is the product of this radius and the scalar
|
||||
*
|
||||
* \param scale The scalar to multiply radius with
|
||||
* \param scalar The scalar to multiply radius with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
|
||||
@@ -692,7 +692,7 @@ namespace Nz
|
||||
* \brief Multiplies the components of other vector with a scalar
|
||||
* \return A reference to this vector where components are the product of this vector and the scalar
|
||||
*
|
||||
* \param vec The other vector to multiply components with
|
||||
* \param scale The scalar to multiply components with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
@@ -737,7 +737,7 @@ namespace Nz
|
||||
* \brief Divides the components of other vector with a scalar
|
||||
* \return A reference to this vector where components are the quotient of this vector and the scalar
|
||||
*
|
||||
* \param vec The other vector to divide components with
|
||||
* \param scale The scalar to divide components with
|
||||
*
|
||||
* \remark Produce a NazaraError if scale is null with NAZARA_MATH_SAFE defined
|
||||
* \throw std::domain_error if NAZARA_MATH_SAFE is defined and scale is null
|
||||
|
||||
@@ -810,7 +810,7 @@ namespace Nz
|
||||
* \brief Multiplies the components of other vector with a scalar
|
||||
* \return A reference to this vector where components are the product of this vector and the scalar
|
||||
*
|
||||
* \param vec The other vector to multiply components with
|
||||
* \param scale The scalar to multiply components with
|
||||
*/
|
||||
template<typename T>
|
||||
Vector3<T>& Vector3<T>::operator*=(T scale)
|
||||
@@ -853,7 +853,7 @@ namespace Nz
|
||||
* \brief Divides the components of other vector with a scalar
|
||||
* \return A reference to this vector where components are the quotient of this vector and the scalar
|
||||
*
|
||||
* \param vec The other vector to divide components with
|
||||
* \param scale The scalar to divide components with
|
||||
*
|
||||
* \remark Produce a NazaraError if scale is null with NAZARA_MATH_SAFE defined
|
||||
* \throw std::domain_error if NAZARA_MATH_SAFE is defined and scale is null
|
||||
|
||||
@@ -728,7 +728,7 @@ namespace Nz
|
||||
* \brief Multiplies the components of other vector with a scalar
|
||||
* \return A reference to this vector where components are the product of this vector and the scalar
|
||||
*
|
||||
* \param vec The other vector to multiply components with
|
||||
* \param scale The scalar to multiply components with
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
@@ -777,7 +777,7 @@ namespace Nz
|
||||
* \brief Divides the components of other vector with a scalar
|
||||
* \return A reference to this vector where components are the quotient of this vector and the scalar
|
||||
*
|
||||
* \param vec The other vector to divide components with
|
||||
* \param scale The scalar to divide components with
|
||||
*
|
||||
* \remark Produce a NazaraError if scale is null with NAZARA_MATH_SAFE defined
|
||||
* \throw std::domain_error if NAZARA_MATH_SAFE is defined and scale is null
|
||||
|
||||
Reference in New Issue
Block a user