Fix network unit tests

This commit is contained in:
SirLynix
2024-02-24 20:38:42 +01:00
parent 7b0165a7df
commit f883305b3e
3 changed files with 24 additions and 13 deletions

View File

@@ -1,6 +1,7 @@
#include <Nazara/Core/ByteArray.hpp>
#include <Nazara/Core/ByteStream.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Network/UdpSocket.hpp>
#include <Nazara/Network/NetPacket.hpp>
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
@@ -22,19 +23,21 @@ SCENARIO("UdpSocket", "[NETWORK][UDPSOCKET]")
WHEN("We send data from client")
{
Nz::NetPacket packet(1);
Nz::ByteArray byteArray;
Nz::ByteStream packet(&byteArray);
Nz::Vector3f vector123(1.f, 2.f, 3.f);
packet << vector123;
REQUIRE(client.SendPacket(serverIP, packet));
REQUIRE(client.Send(serverIP, byteArray.GetConstBuffer(), byteArray.GetSize(), nullptr));
THEN("We should get it on the server")
{
Nz::NetPacket resultPacket;
Nz::ByteArray resultPacket(byteArray.GetSize());
Nz::IpAddress fromIp;
REQUIRE(server.ReceivePacket(&resultPacket, &fromIp));
REQUIRE(server.Receive(resultPacket.GetBuffer(), resultPacket.GetSize(), &fromIp, nullptr));
Nz::ByteStream packetOut(&resultPacket);
Nz::Vector3f result;
resultPacket >> result;
packetOut >> result;
REQUIRE(result == vector123);
}
}