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Changed two submesh's error message Fixed OpenGL.hpp/.cpp spaces for some displayers OpenGL loads GL_kdr_debug if possible instead of GL_ARB_debug_output Refactored external includes
This commit is contained in:
@@ -350,7 +350,24 @@ bool NzOpenGL::Initialize()
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openGLextensions[NzOpenGL::AnisotropicFilter] = IsSupported("GL_EXT_texture_filter_anisotropic");
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// DebugOutput
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if (IsSupported("GL_ARB_debug_output"))
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if (openGLversion >= 430 || IsSupported("GL_KHR_debug"))
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{
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try
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{
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glDebugMessageControl = reinterpret_cast<PFNGLDEBUGMESSAGECONTROLPROC>(LoadEntry("glDebugMessageControl"));
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glDebugMessageInsert = reinterpret_cast<PFNGLDEBUGMESSAGEINSERTPROC>(LoadEntry("glDebugMessageInsert"));
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glDebugMessageCallback = reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKPROC>(LoadEntry("glDebugMessageCallback"));
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glGetDebugMessageLog = reinterpret_cast<PFNGLGETDEBUGMESSAGELOGPROC>(LoadEntry("glGetDebugMessageLog"));
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openGLextensions[NzOpenGL::DebugOutput] = true;
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}
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catch (const std::exception& e)
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{
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NazaraWarning("Failed to load GL_KHR_debug: " + NzString(e.what()));
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}
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}
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if (!openGLextensions[NzOpenGL::DebugOutput] && IsSupported("GL_ARB_debug_output"))
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{
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try
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{
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@@ -550,137 +567,137 @@ void NzOpenGL::Uninitialize()
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UnloadLibrary();
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}
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PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr;
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PFNGLATTACHSHADERPROC glAttachShader = nullptr;
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PFNGLBEGINQUERYPROC glBeginQuery = nullptr;
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PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr;
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PFNGLBINDBUFFERPROC glBindBuffer = nullptr;
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PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = nullptr;
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PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = nullptr;
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PFNGLBINDTEXTUREPROC glBindTexture = nullptr;
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PFNGLBINDVERTEXARRAYPROC glBindVertexArray = nullptr;
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PFNGLBLENDFUNCPROC glBlendFunc = nullptr;
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PFNGLBUFFERDATAPROC glBufferData = nullptr;
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PFNGLBUFFERSUBDATAPROC glBufferSubData = nullptr;
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PFNGLCLEARPROC glClear = nullptr;
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PFNGLCLEARCOLORPROC glClearColor = nullptr;
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PFNGLCLEARDEPTHPROC glClearDepth = nullptr;
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PFNGLCLEARSTENCILPROC glClearStencil = nullptr;
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PFNGLCREATEPROGRAMPROC glCreateProgram = nullptr;
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PFNGLCREATESHADERPROC glCreateShader = nullptr;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = nullptr;
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PFNGLCOLORMASKPROC glColorMask = nullptr;
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PFNGLCULLFACEPROC glCullFace = nullptr;
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PFNGLCOMPILESHADERPROC glCompileShader = nullptr;
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PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D = nullptr;
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PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControl = nullptr;
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PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsert = nullptr;
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PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallback = nullptr;
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PFNGLDELETEBUFFERSPROC glDeleteBuffers = nullptr;
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PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = nullptr;
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PFNGLDELETEPROGRAMPROC glDeleteProgram = nullptr;
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PFNGLDELETEQUERIESPROC glDeleteQueries = nullptr;
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PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = nullptr;
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PFNGLDELETESHADERPROC glDeleteShader = nullptr;
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PFNGLDELETETEXTURESPROC glDeleteTextures = nullptr;
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PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = nullptr;
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PFNGLDEPTHFUNCPROC glDepthFunc = nullptr;
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PFNGLDEPTHMASKPROC glDepthMask = nullptr;
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PFNGLDISABLEPROC glDisable = nullptr;
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PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr;
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PFNGLATTACHSHADERPROC glAttachShader = nullptr;
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PFNGLBEGINQUERYPROC glBeginQuery = nullptr;
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PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr;
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PFNGLBINDBUFFERPROC glBindBuffer = nullptr;
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PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = nullptr;
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PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = nullptr;
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PFNGLBINDTEXTUREPROC glBindTexture = nullptr;
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PFNGLBINDVERTEXARRAYPROC glBindVertexArray = nullptr;
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PFNGLBLENDFUNCPROC glBlendFunc = nullptr;
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PFNGLBUFFERDATAPROC glBufferData = nullptr;
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PFNGLBUFFERSUBDATAPROC glBufferSubData = nullptr;
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PFNGLCLEARPROC glClear = nullptr;
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PFNGLCLEARCOLORPROC glClearColor = nullptr;
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PFNGLCLEARDEPTHPROC glClearDepth = nullptr;
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PFNGLCLEARSTENCILPROC glClearStencil = nullptr;
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PFNGLCREATEPROGRAMPROC glCreateProgram = nullptr;
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PFNGLCREATESHADERPROC glCreateShader = nullptr;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = nullptr;
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PFNGLCOLORMASKPROC glColorMask = nullptr;
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PFNGLCULLFACEPROC glCullFace = nullptr;
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PFNGLCOMPILESHADERPROC glCompileShader = nullptr;
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PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D = nullptr;
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PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = nullptr;
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PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = nullptr;
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PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback = nullptr;
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PFNGLDELETEBUFFERSPROC glDeleteBuffers = nullptr;
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PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = nullptr;
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PFNGLDELETEPROGRAMPROC glDeleteProgram = nullptr;
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PFNGLDELETEQUERIESPROC glDeleteQueries = nullptr;
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PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = nullptr;
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PFNGLDELETESHADERPROC glDeleteShader = nullptr;
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PFNGLDELETETEXTURESPROC glDeleteTextures = nullptr;
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PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = nullptr;
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PFNGLDEPTHFUNCPROC glDepthFunc = nullptr;
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PFNGLDEPTHMASKPROC glDepthMask = nullptr;
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PFNGLDISABLEPROC glDisable = nullptr;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = nullptr;
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PFNGLDRAWARRAYSPROC glDrawArrays = nullptr;
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PFNGLDRAWBUFFERPROC glDrawBuffer = nullptr;
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PFNGLDRAWBUFFERSPROC glDrawBuffers = nullptr;
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PFNGLDRAWELEMENTSPROC glDrawElements = nullptr;
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PFNGLENDQUERYPROC glEndQuery = nullptr;
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PFNGLFLUSHPROC glFlush = nullptr;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = nullptr;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = nullptr;
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PFNGLENABLEPROC glEnable = nullptr;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr;
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PFNGLGENERATEMIPMAPPROC glGenerateMipmap = nullptr;
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PFNGLGENBUFFERSPROC glGenBuffers = nullptr;
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PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = nullptr;
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PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = nullptr;
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PFNGLGENQUERIESPROC glGenQueries = nullptr;
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PFNGLGENTEXTURESPROC glGenTextures = nullptr;
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PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = nullptr;
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PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = nullptr;
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PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLog = nullptr;
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PFNGLGETERRORPROC glGetError = nullptr;
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PFNGLGETINTEGERVPROC glGetIntegerv = nullptr;
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PFNGLGETPROGRAMIVPROC glGetProgramiv = nullptr;
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PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = nullptr;
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PFNGLGETQUERYIVPROC glGetQueryiv = nullptr;
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PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = nullptr;
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PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = nullptr;
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PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = nullptr;
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PFNGLGETSHADERIVPROC glGetShaderiv = nullptr;
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PFNGLGETSHADERSOURCEPROC glGetShaderSource = nullptr;
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PFNGLGETSTRINGPROC glGetString = nullptr;
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PFNGLGETSTRINGIPROC glGetStringi = nullptr;
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PFNGLGETTEXIMAGEPROC glGetTexImage = nullptr;
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PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv = nullptr;
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PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv = nullptr;
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PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv = nullptr;
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PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv = nullptr;
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PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = nullptr;
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PFNGLLINKPROGRAMPROC glLinkProgram = nullptr;
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PFNGLMAPBUFFERPROC glMapBuffer = nullptr;
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PFNGLMAPBUFFERRANGEPROC glMapBufferRange = nullptr;
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PFNGLPIXELSTOREIPROC glPixelStorei = nullptr;
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PFNGLPOLYGONMODEPROC glPolygonMode = nullptr;
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PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d = nullptr;
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PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f = nullptr;
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PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = nullptr;
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PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv = nullptr;
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PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv = nullptr;
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PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv = nullptr;
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PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv = nullptr;
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PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv = nullptr;
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PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv = nullptr;
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PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv = nullptr;
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PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv = nullptr;
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PFNGLREADPIXELSPROC glReadPixels = nullptr;
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PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = nullptr;
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PFNGLSCISSORPROC glScissor = nullptr;
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PFNGLSHADERSOURCEPROC glShaderSource = nullptr;
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PFNGLSTENCILFUNCPROC glStencilFunc = nullptr;
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PFNGLSTENCILOPPROC glStencilOp = nullptr;
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PFNGLTEXIMAGE1DPROC glTexImage1D = nullptr;
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PFNGLTEXIMAGE2DPROC glTexImage2D = nullptr;
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PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr;
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PFNGLTEXPARAMETERFPROC glTexParameterf = nullptr;
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PFNGLTEXPARAMETERIPROC glTexParameteri = nullptr;
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PFNGLTEXSTORAGE1DPROC glTexStorage1D = nullptr;
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PFNGLTEXSTORAGE2DPROC glTexStorage2D = nullptr;
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PFNGLTEXSTORAGE3DPROC glTexStorage3D = nullptr;
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PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D = nullptr;
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PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D = nullptr;
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PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = nullptr;
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PFNGLUNIFORM1DPROC glUniform1d = nullptr;
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PFNGLUNIFORM1FPROC glUniform1f = nullptr;
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PFNGLUNIFORM1IPROC glUniform1i = nullptr;
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PFNGLUNIFORM2DVPROC glUniform2dv = nullptr;
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PFNGLUNIFORM2FVPROC glUniform2fv = nullptr;
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PFNGLUNIFORM3DVPROC glUniform3dv = nullptr;
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PFNGLUNIFORM3FVPROC glUniform3fv = nullptr;
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PFNGLUNIFORM4DVPROC glUniform4dv = nullptr;
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PFNGLUNIFORM4FVPROC glUniform4fv = nullptr;
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PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = nullptr;
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PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = nullptr;
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PFNGLUNMAPBUFFERPROC glUnmapBuffer = nullptr;
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PFNGLUSEPROGRAMPROC glUseProgram = nullptr;
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PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = nullptr;
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PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = nullptr;
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PFNGLVIEWPORTPROC glViewport = nullptr;
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PFNGLDRAWARRAYSPROC glDrawArrays = nullptr;
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PFNGLDRAWBUFFERPROC glDrawBuffer = nullptr;
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PFNGLDRAWBUFFERSPROC glDrawBuffers = nullptr;
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PFNGLDRAWELEMENTSPROC glDrawElements = nullptr;
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PFNGLENDQUERYPROC glEndQuery = nullptr;
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PFNGLFLUSHPROC glFlush = nullptr;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = nullptr;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = nullptr;
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PFNGLENABLEPROC glEnable = nullptr;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr;
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PFNGLGENERATEMIPMAPPROC glGenerateMipmap = nullptr;
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PFNGLGENBUFFERSPROC glGenBuffers = nullptr;
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PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = nullptr;
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PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = nullptr;
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PFNGLGENQUERIESPROC glGenQueries = nullptr;
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PFNGLGENTEXTURESPROC glGenTextures = nullptr;
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PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = nullptr;
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PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = nullptr;
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PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog = nullptr;
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PFNGLGETERRORPROC glGetError = nullptr;
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PFNGLGETINTEGERVPROC glGetIntegerv = nullptr;
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PFNGLGETPROGRAMIVPROC glGetProgramiv = nullptr;
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PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = nullptr;
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PFNGLGETQUERYIVPROC glGetQueryiv = nullptr;
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PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = nullptr;
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PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = nullptr;
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PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = nullptr;
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PFNGLGETSHADERIVPROC glGetShaderiv = nullptr;
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PFNGLGETSHADERSOURCEPROC glGetShaderSource = nullptr;
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PFNGLGETSTRINGPROC glGetString = nullptr;
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PFNGLGETSTRINGIPROC glGetStringi = nullptr;
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PFNGLGETTEXIMAGEPROC glGetTexImage = nullptr;
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PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv = nullptr;
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PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv = nullptr;
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PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv = nullptr;
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PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv = nullptr;
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PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = nullptr;
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PFNGLLINKPROGRAMPROC glLinkProgram = nullptr;
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PFNGLMAPBUFFERPROC glMapBuffer = nullptr;
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PFNGLMAPBUFFERRANGEPROC glMapBufferRange = nullptr;
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PFNGLPIXELSTOREIPROC glPixelStorei = nullptr;
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PFNGLPOLYGONMODEPROC glPolygonMode = nullptr;
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PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d = nullptr;
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PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f = nullptr;
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PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = nullptr;
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PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv = nullptr;
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PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv = nullptr;
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PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv = nullptr;
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PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv = nullptr;
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PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv = nullptr;
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PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv = nullptr;
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PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv = nullptr;
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PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv = nullptr;
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PFNGLREADPIXELSPROC glReadPixels = nullptr;
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PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = nullptr;
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PFNGLSCISSORPROC glScissor = nullptr;
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PFNGLSHADERSOURCEPROC glShaderSource = nullptr;
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PFNGLSTENCILFUNCPROC glStencilFunc = nullptr;
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PFNGLSTENCILOPPROC glStencilOp = nullptr;
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PFNGLTEXIMAGE1DPROC glTexImage1D = nullptr;
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PFNGLTEXIMAGE2DPROC glTexImage2D = nullptr;
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PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr;
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PFNGLTEXPARAMETERFPROC glTexParameterf = nullptr;
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PFNGLTEXPARAMETERIPROC glTexParameteri = nullptr;
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PFNGLTEXSTORAGE1DPROC glTexStorage1D = nullptr;
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PFNGLTEXSTORAGE2DPROC glTexStorage2D = nullptr;
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PFNGLTEXSTORAGE3DPROC glTexStorage3D = nullptr;
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PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D = nullptr;
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PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D = nullptr;
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PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = nullptr;
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PFNGLUNIFORM1DPROC glUniform1d = nullptr;
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PFNGLUNIFORM1FPROC glUniform1f = nullptr;
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PFNGLUNIFORM1IPROC glUniform1i = nullptr;
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PFNGLUNIFORM2DVPROC glUniform2dv = nullptr;
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PFNGLUNIFORM2FVPROC glUniform2fv = nullptr;
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PFNGLUNIFORM3DVPROC glUniform3dv = nullptr;
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PFNGLUNIFORM3FVPROC glUniform3fv = nullptr;
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PFNGLUNIFORM4DVPROC glUniform4dv = nullptr;
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PFNGLUNIFORM4FVPROC glUniform4fv = nullptr;
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PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = nullptr;
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PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = nullptr;
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PFNGLUNMAPBUFFERPROC glUnmapBuffer = nullptr;
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PFNGLUSEPROGRAMPROC glUseProgram = nullptr;
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PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = nullptr;
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PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = nullptr;
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PFNGLVIEWPORTPROC glViewport = nullptr;
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#if defined(NAZARA_PLATFORM_WINDOWS)
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PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormat = nullptr;
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = nullptr;
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PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = nullptr;
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PFNWGLGETEXTENSIONSSTRINGEXTPROC wglGetExtensionsStringEXT = nullptr;
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PFNWGLSWAPINTERVALEXTPROC wglSwapInterval = nullptr;
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PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormat = nullptr;
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = nullptr;
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PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = nullptr;
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PFNWGLGETEXTENSIONSSTRINGEXTPROC wglGetExtensionsStringEXT = nullptr;
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PFNWGLSWAPINTERVALEXTPROC wglSwapInterval = nullptr;
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#elif defined(NAZARA_PLATFORM_LINUX)
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs = nullptr;
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PFNGLXSWAPINTERVALSGIPROC glXSwapInterval = nullptr;
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs = nullptr;
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PFNGLXSWAPINTERVALSGIPROC glXSwapInterval = nullptr;
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#endif
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@@ -17,7 +17,7 @@ m_parent(parent)
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#ifdef NAZARA_DEBUG
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if (!m_parent)
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{
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NazaraError("Parent mesh is null");
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NazaraError("Parent mesh must be valid");
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throw std::invalid_argument("Parent mesh must be valid");
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}
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#endif
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@@ -30,7 +30,7 @@ void NzSubMesh::Animate(unsigned int frameA, unsigned int frameB, float interpol
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#if NAZARA_UTILITY_SAFE
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if (!m_parent->HasAnimation())
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{
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NazaraError("SubMesh is not animated");
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NazaraError("SubMesh has no animation");
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return;
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}
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