Added Windows shortcut to generate CodeLite project

Changed two submesh's error message
Fixed OpenGL.hpp/.cpp spaces for some displayers
OpenGL loads GL_kdr_debug if possible instead of GL_ARB_debug_output
Refactored external includes
This commit is contained in:
Lynix
2012-08-10 02:03:25 +02:00
parent b559932d63
commit f8a0cdad39
17 changed files with 291 additions and 20554 deletions

View File

@@ -17,7 +17,7 @@ m_parent(parent)
#ifdef NAZARA_DEBUG
if (!m_parent)
{
NazaraError("Parent mesh is null");
NazaraError("Parent mesh must be valid");
throw std::invalid_argument("Parent mesh must be valid");
}
#endif
@@ -30,7 +30,7 @@ void NzSubMesh::Animate(unsigned int frameA, unsigned int frameB, float interpol
#if NAZARA_UTILITY_SAFE
if (!m_parent->HasAnimation())
{
NazaraError("SubMesh is not animated");
NazaraError("SubMesh has no animation");
return;
}