Sdk/BaseSystem: Fix udpate with max update rate + unit tests
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@@ -32,7 +32,8 @@ SCENARIO("BaseSystem", "[NDK][BASESYSTEM]")
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{
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GIVEN("Our TestSystem")
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{
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Ndk::World world;
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Ndk::World world(false);
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Ndk::BaseSystem& system = world.AddSystem<TestSystem>();
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REQUIRE(&system.GetWorld() == &world);
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