Sdk/BaseSystem: Fix udpate with max update rate + unit tests
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@@ -55,7 +55,8 @@ SCENARIO("Entity", "[NDK][ENTITY]")
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{
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GIVEN("A world & an entity")
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{
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Ndk::World world;
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Ndk::World world(false);
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Ndk::BaseSystem& system = world.AddSystem<UpdateSystem>();
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Ndk::EntityHandle entity = world.CreateEntity();
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