Sdk/BaseSystem: Fix udpate with max update rate + unit tests
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@@ -6,7 +6,8 @@ SCENARIO("EntityList", "[NDK][ENTITYLIST]")
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{
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GIVEN("A world & a set of entities")
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{
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Ndk::World world;
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Ndk::World world(false);
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const Ndk::EntityHandle& entity = world.CreateEntity();
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Ndk::EntityList entityList;
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entityList.Insert(entity);
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