Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
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@@ -9,6 +9,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/Ast/Attribute.hpp>
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#include <Nazara/Shader/Ast/AstExpressionVisitor.hpp>
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#include <Nazara/Shader/Ast/AstStatementVisitor.hpp>
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#include <vector>
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@@ -30,6 +31,7 @@ namespace Nz::ShaderAst
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AstCloner& operator=(AstCloner&&) = delete;
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protected:
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template<typename T> AttributeValue<T> CloneAttribute(const AttributeValue<T>& attribute);
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inline ExpressionPtr CloneExpression(const ExpressionPtr& expr);
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inline StatementPtr CloneStatement(const StatementPtr& statement);
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@@ -44,6 +46,7 @@ namespace Nz::ShaderAst
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virtual ExpressionPtr Clone(CallMethodExpression& node);
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virtual ExpressionPtr Clone(CastExpression& node);
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virtual ExpressionPtr Clone(ConditionalExpression& node);
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virtual ExpressionPtr Clone(ConstantIndexExpression& node);
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virtual ExpressionPtr Clone(ConstantExpression& node);
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virtual ExpressionPtr Clone(IdentifierExpression& node);
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virtual ExpressionPtr Clone(IntrinsicExpression& node);
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