Shader: Attribute can now have expressions as values and struct fields can be conditionally supported

This commit is contained in:
Jérôme Leclercq
2021-07-07 11:41:58 +02:00
parent 749b40cb31
commit f9af35b489
36 changed files with 945 additions and 600 deletions

View File

@@ -9,6 +9,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Ast/Attribute.hpp>
#include <Nazara/Shader/Ast/AstExpressionVisitor.hpp>
#include <Nazara/Shader/Ast/AstStatementVisitor.hpp>
#include <vector>
@@ -30,6 +31,7 @@ namespace Nz::ShaderAst
AstCloner& operator=(AstCloner&&) = delete;
protected:
template<typename T> AttributeValue<T> CloneAttribute(const AttributeValue<T>& attribute);
inline ExpressionPtr CloneExpression(const ExpressionPtr& expr);
inline StatementPtr CloneStatement(const StatementPtr& statement);
@@ -44,6 +46,7 @@ namespace Nz::ShaderAst
virtual ExpressionPtr Clone(CallMethodExpression& node);
virtual ExpressionPtr Clone(CastExpression& node);
virtual ExpressionPtr Clone(ConditionalExpression& node);
virtual ExpressionPtr Clone(ConstantIndexExpression& node);
virtual ExpressionPtr Clone(ConstantExpression& node);
virtual ExpressionPtr Clone(IdentifierExpression& node);
virtual ExpressionPtr Clone(IntrinsicExpression& node);