Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
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@@ -30,6 +30,7 @@ namespace Nz::ShaderAst
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void Serialize(CallFunctionExpression& node);
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void Serialize(CallMethodExpression& node);
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void Serialize(CastExpression& node);
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void Serialize(ConstantIndexExpression& node);
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void Serialize(ConditionalExpression& node);
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void Serialize(ConstantExpression& node);
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void Serialize(IdentifierExpression& node);
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@@ -53,6 +54,7 @@ namespace Nz::ShaderAst
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void Serialize(ReturnStatement& node);
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protected:
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template<typename T> void Attribute(AttributeValue<T>& attribute);
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template<typename T> void Container(T& container);
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template<typename T> void Enum(T& enumVal);
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template<typename T> void OptEnum(std::optional<T>& optVal);
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