Shader: Attribute can now have expressions as values and struct fields can be conditionally supported

This commit is contained in:
Jérôme Leclercq
2021-07-07 11:41:58 +02:00
parent 749b40cb31
commit f9af35b489
36 changed files with 945 additions and 600 deletions

View File

@@ -12,15 +12,6 @@ namespace Nz::ShaderAst
return Sanitize(statement, {}, error);
}
inline auto SanitizeVisitor::FindIdentifier(const std::string_view& identifierName) const -> const Identifier*
{
auto it = std::find_if(m_identifiersInScope.rbegin(), m_identifiersInScope.rend(), [&](const Identifier& identifier) { return identifier.name == identifierName; });
if (it == m_identifiersInScope.rend())
return nullptr;
return &*it;
}
inline StatementPtr Sanitize(Statement& ast, std::string* error)
{
SanitizeVisitor sanitizer;