Fix cursor when switching demo in DemoParticles (#168)
* fix cursor * whoopsie
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@ -669,6 +669,8 @@ void SpacebattleExample::Enter(Ndk::StateMachine& fsm)
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void SpacebattleExample::Leave(Ndk::StateMachine& fsm)
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void SpacebattleExample::Leave(Ndk::StateMachine& fsm)
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{
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{
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m_ambientMusic.Stop();
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m_ambientMusic.Stop();
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m_onMouseMoved.Disconnect();
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m_shared.target->SetCursor(Nz::SystemCursor_Default);
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m_shared.world3D->RemoveSystem<LaserBeamSystem>();
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m_shared.world3D->RemoveSystem<LaserBeamSystem>();
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m_shared.world3D->RemoveSystem<SpaceshipSystem>();
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m_shared.world3D->RemoveSystem<SpaceshipSystem>();
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m_turretFireSound.Stop();
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m_turretFireSound.Stop();
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