Fixed depth buffer sometimes not cleared
Former-commit-id: a5bda481479a51787601549a306f3a6b809c6afb
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@ -117,6 +117,9 @@ void NzRenderer::Clear(unsigned long flags)
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if (flags & nzRendererClear_Stencil)
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mask |= GL_STENCIL_BUFFER_BIT;
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// Les états du rendu sont suceptibles d'influencer glClear
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NzOpenGL::ApplyStates(s_states);
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glClear(mask);
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}
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}
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