Documentation for Frustum
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@ -15,6 +15,20 @@
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namespace Nz
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{
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/*!
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* \class Nz::Frustum<T>
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* \brief Math class that represents a frustum in the three dimensional vector space
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*
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* Frustums are used to determine what is inside the camera's field of view. They help speed up the rendering process
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*/
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/*!
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* \brief Constructs a Frustum<T> object from another type of Frustum
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*
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* \param frustum Frustum of type U to convert to type T
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*/
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template<typename T>
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template<typename U>
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Frustum<T>::Frustum(const Frustum<U>& frustum)
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@ -22,6 +36,19 @@ namespace Nz
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Set(frustum);
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}
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/*!
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* \brief Builds the frustum object
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* \return A reference to this frustum which is the build up camera's field of view
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*
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* \param angle Unit depends on NAZARA_MATH_ANGLE_RADIAN
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* \param ratio Rendering ratio (typically 16/9 or 4/3)
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* \param zNear Distance where 'vision' begins
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* \param zFar Distance where 'vision' ends
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* \param eye Position of the camera
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* \param target Position of the target of the camera
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* \param up Direction of up vector according to the orientation of camera
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*/
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template<typename T>
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Frustum<T>& Frustum<T>::Build(T angle, T ratio, T zNear, T zFar, const Vector3<T>& eye, const Vector3<T>& target, const Vector3<T>& up)
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{
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@ -45,7 +72,7 @@ namespace Nz
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Vector3<T> nc = eye + f * zNear;
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Vector3<T> fc = eye + f * zFar;
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// Calcul du frustum
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// Computing the frustum
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m_corners[BoxCorner_FarLeftBottom] = fc - u * farH - s * farW;
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m_corners[BoxCorner_FarLeftTop] = fc + u * farH - s * farW;
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m_corners[BoxCorner_FarRightTop] = fc + u * farH + s * farW;
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@ -56,7 +83,7 @@ namespace Nz
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m_corners[BoxCorner_NearRightTop] = nc + u * nearH + s * nearW;
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m_corners[BoxCorner_NearRightBottom] = nc - u * nearH + s * nearW;
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// Construction des plans du frustum
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// Construction of frustum's planes
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m_planes[FrustumPlane_Bottom].Set(m_corners[BoxCorner_NearLeftBottom], m_corners[BoxCorner_NearRightBottom], m_corners[BoxCorner_FarRightBottom]);
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m_planes[FrustumPlane_Far].Set(m_corners[BoxCorner_FarRightTop], m_corners[BoxCorner_FarLeftTop], m_corners[BoxCorner_FarLeftBottom]);
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m_planes[FrustumPlane_Left].Set(m_corners[BoxCorner_NearLeftTop], m_corners[BoxCorner_NearLeftBottom], m_corners[BoxCorner_FarLeftBottom]);
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@ -67,6 +94,18 @@ namespace Nz
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return *this;
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}
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/*!
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* \brief Checks whether or not a bounding volume is contained in the frustum
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* \return true if the bounding volume is entirely in the frustum
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*
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* \param volume Volume to check
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*
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* \remark If volume is infinite, true is returned
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* \remark If volume is null, false is returned
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* \remark If enumeration of the volume is not defined in Extend, a NazaraError is thrown and false is returned
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* \remark If enumeration of the intersection is not defined in IntersectionSide, a NazaraError is thrown and false is returned. This should not never happen for a user of the library
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*/
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template<typename T>
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bool Frustum<T>::Contains(const BoundingVolume<T>& volume) const
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{
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@ -102,6 +141,13 @@ namespace Nz
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return false;
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}
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/*!
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* \brief Checks whether or not a box is contained in the frustum
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* \return true if the box is entirely in the frustum
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*
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* \param box Box to check
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*/
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template<typename T>
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bool Frustum<T>::Contains(const Box<T>& box) const
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{
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@ -115,12 +161,26 @@ namespace Nz
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return true;
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}
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/*!
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* \brief Checks whether or not an oriented box is contained in the frustum
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* \return true if the oriented box is entirely in the frustum
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*
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* \param orientedbox Oriented box to check
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*/
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template<typename T>
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bool Frustum<T>::Contains(const OrientedBox<T>& orientedbox) const
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{
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return Contains(&orientedbox[0], 8);
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}
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/*!
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* \brief Checks whether or not a sphere is contained in the frustum
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* \return true if the sphere is entirely in the frustum
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*
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* \param sphere Sphere to check
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*/
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template<typename T>
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bool Frustum<T>::Contains(const Sphere<T>& sphere) const
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{
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@ -133,6 +193,13 @@ namespace Nz
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return true;
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}
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/*!
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* \brief Checks whether or not a Vector3 is contained in the frustum
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* \return true if the Vector3 is in the frustum
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*
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* \param point Vector3 which represents a point in the space
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*/
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template<typename T>
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bool Frustum<T>::Contains(const Vector3<T>& point) const
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{
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@ -145,6 +212,14 @@ namespace Nz
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return true;
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}
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/*!
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* \brief Checks whether or not a set of Vector3 is contained in the frustum
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* \return true if the set of Vector3 is in the frustum
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*
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* \param points Pointer to Vector3 which represents a set of points in the space
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* \param pointCount Number of points to check
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*/
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template<typename T>
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bool Frustum<T>::Contains(const Vector3<T>* points, unsigned int pointCount) const
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{
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@ -164,6 +239,15 @@ namespace Nz
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return true;
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}
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/*!
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* \brief Constructs the frustum from a Matrix4
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* \return A reference to this frustum which is the build up of projective matrix
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*
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* \param clipMatrix Matrix which represents the transformation of the frustum
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*
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* \remark A NazaraWarning is produced if clipMatrix is not inversible and corners are unchanged
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*/
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template<typename T>
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Frustum<T>& Frustum<T>::Extract(const Matrix4<T>& clipMatrix)
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{
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@ -261,8 +345,8 @@ namespace Nz
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m_planes[FrustumPlane_Near].Set(plane);
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// Une fois les plans extraits, il faut extraire les points du frustum
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// Je me base sur cette page: http://www.gamedev.net/topic/393309-calculating-the-view-frustums-vertices/
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// Once planes have been extracted, we must extract points of the frustum
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// Based on: http://www.gamedev.net/topic/393309-calculating-the-view-frustums-vertices/
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Matrix4<T> invClipMatrix;
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if (clipMatrix.GetInverse(&invClipMatrix))
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@ -331,12 +415,31 @@ namespace Nz
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return *this;
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}
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/*!
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* \brief Constructs the frustum from the view matrix and the projection matrix
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* \return A reference to this frustum which is the build up of projective matrix
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*
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* \param view Matrix which represents the view
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* \param projection Matrix which represents the projection (the perspective)
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*
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* \remark A NazaraWarning is produced if the product of these matrices is not inversible and corners are unchanged
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*/
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template<typename T>
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Frustum<T>& Frustum<T>::Extract(const Matrix4<T>& view, const Matrix4<T>& projection)
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{
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return Extract(Matrix4<T>::Concatenate(view, projection));
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}
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/*!
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* \brief Gets the Vector3 for the corner
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* \return The position of the corner of the frustum according to enum BoxCorner
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*
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* \param corner Enumeration of type BoxCorner
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*
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* \remark If enumeration is not defined in BoxCorner and NAZARA_DEBUG defined, a NazaraError is thrown and a Vector3 uninitialised is returned
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*/
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template<typename T>
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const Vector3<T>& Frustum<T>::GetCorner(BoxCorner corner) const
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{
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@ -353,6 +456,15 @@ namespace Nz
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return m_corners[corner];
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}
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/*!
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* \brief Gets the Plane for the face
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* \return The face of the frustum according to enum FrustumPlane
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*
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* \param plane Enumeration of type FrustumPlane
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*
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* \remark If enumeration is not defined in FrustumPlane and NAZARA_DEBUG defined, a NazaraError is thrown and a Plane uninitialised is returned
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*/
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template<typename T>
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const Plane<T>& Frustum<T>::GetPlane(FrustumPlane plane) const
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{
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@ -369,6 +481,18 @@ namespace Nz
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return m_planes[plane];
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}
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/*!
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* \brief Checks whether or not a bounding volume intersects with the frustum
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* \return IntersectionSide How the bounding volume is intersecting with the frustum
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*
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* \param volume Volume to check
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*
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* \remark If volume is infinite, IntersectionSide_Intersecting is returned
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* \remark If volume is null, IntersectionSide_Outside is returned
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* \remark If enumeration of the volume is not defined in Extend, a NazaraError is thrown and false is returned
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* \remark If enumeration of the intersection is not defined in IntersectionSide, a NazaraError is thrown and false is returned. This should not never happen for a user of the library
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*/
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template<typename T>
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IntersectionSide Frustum<T>::Intersect(const BoundingVolume<T>& volume) const
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{
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@ -394,7 +518,7 @@ namespace Nz
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}
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case Extend_Infinite:
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return IntersectionSide_Intersecting; // On ne peut pas contenir l'infini
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return IntersectionSide_Intersecting; // We can not contain infinity
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case Extend_Null:
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return IntersectionSide_Outside;
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@ -404,6 +528,13 @@ namespace Nz
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return IntersectionSide_Outside;
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}
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/*!
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* \brief Checks whether or not a box intersects with the frustum
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* \return IntersectionSide How the box is intersecting with the frustum
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*
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* \param box Box to check
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*/
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template<typename T>
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IntersectionSide Frustum<T>::Intersect(const Box<T>& box) const
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{
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@ -421,12 +552,26 @@ namespace Nz
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return side;
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}
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/*!
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* \brief Checks whether or not an oriented box intersects with the frustum
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* \return IntersectionSide How the oriented box is intersecting with the frustum
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*
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* \param oriented box OrientedBox to check
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*/
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template<typename T>
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IntersectionSide Frustum<T>::Intersect(const OrientedBox<T>& orientedbox) const
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{
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return Intersect(&orientedbox[0], 8);
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}
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/*!
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* \brief Checks whether or not a sphere intersects with the frustum
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* \return IntersectionSide How the sphere is intersecting with the frustum
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*
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* \param sphere Sphere to check
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*/
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template<typename T>
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IntersectionSide Frustum<T>::Intersect(const Sphere<T>& sphere) const
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{
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@ -445,6 +590,14 @@ namespace Nz
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return side;
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}
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/*!
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* \brief Checks whether or not a set of Vector3 intersects with the frustum
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* \return IntersectionSide How the set of Vector3 is intersecting with the frustum
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*
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* \param points Pointer to Vector3 which represents a set of points in the space
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* \param pointCount Number of points to check
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*/
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template<typename T>
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IntersectionSide Frustum<T>::Intersect(const Vector3<T>* points, unsigned int pointCount) const
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{
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@ -468,6 +621,13 @@ namespace Nz
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return (c == 6) ? IntersectionSide_Inside : IntersectionSide_Intersecting;
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}
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/*!
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* \brief Sets the components of the frustum from another frustum
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* \return A reference to this frustum
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*
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* \param frustum The other frustum
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*/
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template<typename T>
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Frustum<T>& Frustum<T>::Set(const Frustum& frustum)
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{
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@ -476,6 +636,13 @@ namespace Nz
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return *this;
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}
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/*!
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* \brief Sets the components of the frustum from another type of Frustum
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* \return A reference to this frustum
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*
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* \param frustum Frustum of type U to convert its components
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*/
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template<typename T>
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template<typename U>
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Frustum<T>& Frustum<T>::Set(const Frustum<U>& frustum)
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return *this;
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}
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/*!
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* \brief Gives a string representation
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* \return A string representation of the object: "Frustum(Plane ...)"
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*/
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template<typename T>
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String Frustum<T>::ToString() const
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{
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@ -503,6 +675,14 @@ namespace Nz
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}
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}
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/*!
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* \brief Output operator
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* \return The stream
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*
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* \param out The stream
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* \param frustum The frustum to output
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*/
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template<typename T>
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std::ostream& operator<<(std::ostream& out, const Nz::Frustum<T>& frustum)
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{
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