Utility/OBJLoader: Fix compilation
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@ -265,7 +265,7 @@ namespace Nz
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if (vertexIndices.texCoord > 0)
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if (vertexIndices.texCoord > 0)
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{
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{
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Vector2f uv = texCoords[vertexIndices.texCoord - 1];
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Vector2f uv = Vector2f(texCoords[vertexIndices.texCoord - 1]);
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vertex.uv.Set(parameters.texCoordOffset + uv * parameters.texCoordScale);
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vertex.uv.Set(parameters.texCoordOffset + uv * parameters.texCoordScale);
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}
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}
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else
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else
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