Math/Angle: Rename angle field to value
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@@ -164,7 +164,7 @@ namespace Nz
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DampedRotarySpringConstraint2D::DampedRotarySpringConstraint2D(RigidBody2D& first, RigidBody2D& second, const RadianAnglef& restAngle, float stiffness, float damping) :
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Constraint2D(first.GetWorld(), cpDampedRotarySpringNew(first.GetHandle(), second.GetHandle(), restAngle.angle, stiffness, damping))
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Constraint2D(first.GetWorld(), cpDampedRotarySpringNew(first.GetHandle(), second.GetHandle(), restAngle.value, stiffness, damping))
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{
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}
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@@ -190,7 +190,7 @@ namespace Nz
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void DampedRotarySpringConstraint2D::SetRestAngle(const RadianAnglef& newAngle)
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{
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cpDampedRotarySpringSetRestAngle(m_constraint, newAngle.angle);
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cpDampedRotarySpringSetRestAngle(m_constraint, newAngle.value);
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}
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void DampedRotarySpringConstraint2D::SetStiffness(float newStiffness)
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@@ -334,7 +334,7 @@ namespace Nz
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void RatchetConstraint2D::SetAngle(const RadianAnglef& angle)
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{
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cpRatchetJointSetAngle(m_constraint, angle.angle);
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cpRatchetJointSetAngle(m_constraint, angle.value);
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}
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void RatchetConstraint2D::SetPhase(float phase)
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@@ -349,7 +349,7 @@ namespace Nz
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RotaryLimitConstraint2D::RotaryLimitConstraint2D(RigidBody2D& first, RigidBody2D& second, const RadianAnglef& minAngle, const RadianAnglef& maxAngle) :
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Constraint2D(first.GetWorld(), cpRotaryLimitJointNew(first.GetHandle(), second.GetHandle(), minAngle.angle, maxAngle.angle))
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Constraint2D(first.GetWorld(), cpRotaryLimitJointNew(first.GetHandle(), second.GetHandle(), minAngle.value, maxAngle.value))
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{
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}
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@@ -365,12 +365,12 @@ namespace Nz
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void RotaryLimitConstraint2D::SetMaxAngle(const RadianAnglef& maxAngle)
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{
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cpRotaryLimitJointSetMax(m_constraint, maxAngle.angle);
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cpRotaryLimitJointSetMax(m_constraint, maxAngle.value);
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}
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void RotaryLimitConstraint2D::SetMinAngle(const RadianAnglef& minAngle)
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{
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cpRotaryLimitJointSetMin(m_constraint, minAngle.angle);
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cpRotaryLimitJointSetMin(m_constraint, minAngle.value);
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}
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@@ -307,7 +307,7 @@ namespace Nz
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void RigidBody2D::SetAngularVelocity(const RadianAnglef& angularVelocity)
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{
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cpBodySetAngularVelocity(m_handle, angularVelocity.angle);
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cpBodySetAngularVelocity(m_handle, angularVelocity.value);
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}
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void RigidBody2D::SetElasticity(float friction)
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@@ -450,7 +450,7 @@ namespace Nz
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void RigidBody2D::SetRotation(const RadianAnglef& rotation)
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{
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cpBodySetAngle(m_handle, rotation.angle);
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cpBodySetAngle(m_handle, rotation.value);
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if (m_isStatic)
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{
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m_world->RegisterPostStep(this, [](Nz::RigidBody2D* body)
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