Math/Angle: Rename angle field to value

This commit is contained in:
Lynix
2018-10-10 23:12:27 +02:00
parent 7613f50a6e
commit fb11fe1ecf
6 changed files with 42 additions and 42 deletions

View File

@@ -20,7 +20,7 @@ SCENARIO("Billboard", "[GRAPHICS][BILLBOARD]")
{
REQUIRE(billboard.GetColor() == materialColor);
REQUIRE(billboard.GetMaterial().Get() == materialRef.Get());
REQUIRE(billboard.GetRotation().angle == Approx(0.f));
REQUIRE(billboard.GetRotation().value == Approx(0.f));
REQUIRE(billboard.GetSize() == Nz::Vector2f(64.f, 64.f)); // Default sizes
}

View File

@@ -130,7 +130,7 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
CHECK(body.GetGeom() == box);
CHECK(body.GetMass() == Approx(mass));
CHECK(body.GetPosition() == position);
CHECK(body.GetRotation().angle == Approx(0.f));
CHECK(body.GetRotation().value == Approx(0.f));
CHECK(body.GetUserdata() == &userData);
CHECK(body.GetVelocity() == Nz::Vector2f::Zero());
@@ -196,8 +196,8 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
THEN("It is also counter-clockwise")
{
CHECK(body.GetAngularVelocity().angle >= 0.f);
CHECK(body.GetRotation().angle >= 0.f);
CHECK(body.GetAngularVelocity().value >= 0.f);
CHECK(body.GetRotation().value >= 0.f);
}
}
}
@@ -321,7 +321,7 @@ void EQUALITY(const Nz::RigidBody2D& left, const Nz::RigidBody2D& right)
CHECK(left.GetHandle() != right.GetHandle());
CHECK(left.GetMass() == Approx(right.GetMass()));
CHECK(left.GetPosition() == right.GetPosition());
CHECK(left.GetRotation().angle == Approx(right.GetRotation().angle));
CHECK(left.GetRotation().value == Approx(right.GetRotation().value));
CHECK(left.GetUserdata() == right.GetUserdata());
CHECK(left.GetVelocity() == right.GetVelocity());
}