Math/Angle: Rename angle field to value
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@@ -130,7 +130,7 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
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CHECK(body.GetGeom() == box);
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CHECK(body.GetMass() == Approx(mass));
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CHECK(body.GetPosition() == position);
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CHECK(body.GetRotation().angle == Approx(0.f));
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CHECK(body.GetRotation().value == Approx(0.f));
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CHECK(body.GetUserdata() == &userData);
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CHECK(body.GetVelocity() == Nz::Vector2f::Zero());
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@@ -196,8 +196,8 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
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THEN("It is also counter-clockwise")
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{
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CHECK(body.GetAngularVelocity().angle >= 0.f);
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CHECK(body.GetRotation().angle >= 0.f);
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CHECK(body.GetAngularVelocity().value >= 0.f);
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CHECK(body.GetRotation().value >= 0.f);
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}
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}
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}
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@@ -321,7 +321,7 @@ void EQUALITY(const Nz::RigidBody2D& left, const Nz::RigidBody2D& right)
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CHECK(left.GetHandle() != right.GetHandle());
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CHECK(left.GetMass() == Approx(right.GetMass()));
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CHECK(left.GetPosition() == right.GetPosition());
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CHECK(left.GetRotation().angle == Approx(right.GetRotation().angle));
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CHECK(left.GetRotation().value == Approx(right.GetRotation().value));
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CHECK(left.GetUserdata() == right.GetUserdata());
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CHECK(left.GetVelocity() == right.GetVelocity());
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}
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