Renderer: Implement Framebuffers
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@@ -34,6 +34,8 @@ namespace Nz
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OpenGLTexture& operator=(const OpenGLTexture&) = delete;
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OpenGLTexture& operator=(OpenGLTexture&&) = delete;
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static inline GL::TextureTarget ToTextureTarget(ImageType imageType);
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private:
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GL::Texture m_texture;
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TextureInfo m_params;
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