Renderer: Implement Framebuffers
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@@ -126,6 +126,7 @@ namespace Nz::GL
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bool Initialize(const ContextParams& params);
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inline void NotifyBufferDestruction(GLuint buffer) const;
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inline void NotifyFramebufferDestruction(GLuint fbo) const;
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inline void NotifyProgramDestruction(GLuint program) const;
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inline void NotifySamplerDestruction(GLuint sampler) const;
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inline void NotifyTextureDestruction(GLuint texture) const;
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