Renderer: Implement Framebuffers

This commit is contained in:
Jérôme Leclercq
2021-02-20 19:22:08 +01:00
parent 3ef74d6e1d
commit fb3468854f
32 changed files with 401 additions and 100 deletions

View File

@@ -196,9 +196,11 @@ namespace Nz
switch (pixelFormat)
{
case PixelFormat::PixelFormat_BGRA8: return VK_FORMAT_B8G8R8A8_UNORM;
case PixelFormat::PixelFormat_BGRA8_SRGB: return VK_FORMAT_B8G8R8A8_SRGB;
case PixelFormat::PixelFormat_Depth24Stencil8: return VK_FORMAT_D24_UNORM_S8_UINT;
case PixelFormat::PixelFormat_Depth32: return VK_FORMAT_D32_SFLOAT;
case PixelFormat::PixelFormat_RGBA8: return VK_FORMAT_R8G8B8A8_UNORM;
case PixelFormat::PixelFormat_RGBA8_SRGB: return VK_FORMAT_R8G8B8A8_SRGB;
default: break;
}
@@ -336,10 +338,10 @@ namespace Nz
{
switch (textureLayout)
{
case TextureLayout::ColorInput: return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
case TextureLayout::ColorOutput: return VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR;
case TextureLayout::DepthStencilInput: return VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL;
case TextureLayout::DepthStencilOutput: return VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
case TextureLayout::ColorInput: return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
case TextureLayout::ColorOutput: return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
case TextureLayout::DepthStencilInput: return VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
case TextureLayout::DepthStencilOutput: return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
case TextureLayout::Present: return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
case TextureLayout::TransferSource: return VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
case TextureLayout::TransferDestination: return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
@@ -350,6 +352,35 @@ namespace Nz
return {};
}
VkImageUsageFlagBits ToVulkan(TextureUsage textureLayout)
{
switch (textureLayout)
{
case TextureUsage::ColorOutput: return VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
case TextureUsage::DepthStencilOutput: return VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
case TextureUsage::InputAttachment: return VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
case TextureUsage::ShaderSampling: return VK_IMAGE_USAGE_SAMPLED_BIT;
case TextureUsage::TransferSource: return VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
case TextureUsage::TransferDestination: return VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
NazaraError("Unhandled TextureUsage 0x" + NumberToString(UnderlyingCast(textureLayout), 16));
return {};
}
VkImageUsageFlags ToVulkan(TextureUsageFlags textureLayout)
{
VkImageUsageFlags imageUsageBits = 0;
for (int i = 0; i <= UnderlyingCast(TextureUsage::Max); ++i)
{
TextureUsage textureUsage = static_cast<TextureUsage>(i);
if (textureLayout.Test(textureUsage))
imageUsageBits |= ToVulkan(textureUsage);
}
return imageUsageBits;
}
inline VkVertexInputRate ToVulkan(VertexInputRate inputRate)
{
switch (inputRate)
@@ -359,7 +390,7 @@ namespace Nz
}
NazaraError("Unhandled VertexInputRate 0x" + NumberToString(UnderlyingCast(inputRate), 16));
return VK_VERTEX_INPUT_RATE_VERTEX;
return {};
}
}