Renderer: Implement Framebuffers
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@@ -19,7 +19,7 @@ namespace Nz
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m_commandBuffer.BeginDebugRegion(regionName, color);
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}
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void OpenGLCommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, std::initializer_list<ClearValues> clearValues)
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void OpenGLCommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti /*renderRect*/, std::initializer_list<ClearValues> clearValues)
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{
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m_commandBuffer.SetFramebuffer(static_cast<const OpenGLFramebuffer&>(framebuffer), renderPass, clearValues);
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}
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