Renderer: Implement Framebuffers
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@@ -6,6 +6,8 @@
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#include <Nazara/Renderer/CommandPool.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLBuffer.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLCommandPool.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLFboFramebuffer.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderPass.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderPipeline.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
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@@ -58,6 +60,16 @@ namespace Nz
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return std::make_shared<OpenGLCommandPool>();
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}
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std::shared_ptr<Framebuffer> OpenGLDevice::InstantiateFramebuffer(unsigned int /*width*/, unsigned int /*height*/, const std::shared_ptr<RenderPass>& /*renderPass*/, const std::vector<std::shared_ptr<Texture>>& attachments)
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{
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return std::make_shared<OpenGLFboFramebuffer>(*this, attachments);
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}
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std::shared_ptr<RenderPass> OpenGLDevice::InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies)
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{
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return std::make_shared<OpenGLRenderPass>(std::move(attachments), std::move(subpassDescriptions), std::move(subpassDependencies));
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}
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std::shared_ptr<RenderPipeline> OpenGLDevice::InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo)
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{
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return std::make_shared<OpenGLRenderPipeline>(*this, std::move(pipelineInfo));
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