Renamed (Oriented)Cube to (Oriented)Box
Also renamed BoundingBox to BoundingVolume Former-commit-id: 795c70c265ba17f6b96fc30799e89f140c52852b
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@@ -48,7 +48,7 @@ bool NzSphere<T>::Contains(T X, T Y, T Z) const
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}
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/*
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template<typename T>
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bool NzSphere<T>::Contains(const NzCube<T>& cube) const
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bool NzSphere<T>::Contains(const NzBox<T>& box) const
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{
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}
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*/
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@@ -113,7 +113,7 @@ NzVector3<T> NzSphere<T>::GetPositiveVertex(const NzVector3<T>& normal) const
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}
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/*
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template<typename T>
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bool NzSphere<T>::Intersect(const NzCube<T>& cube) const
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bool NzSphere<T>::Intersect(const NzBox<T>& box) const
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{
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}
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@@ -165,7 +165,7 @@ NzSphere<T>& NzSphere<T>::Set(const NzVector3<T>& center, T Radius)
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}
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/*
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template<typename T>
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NzSphere<T>& NzCube<T>::Set(const NzCircle<T>& circle)
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NzSphere<T>& NzSphere<T>::Set(const NzCircle<T>& circle)
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{
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x = circle.x;
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y = circle.y;
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