Renamed (Oriented)Cube to (Oriented)Box
Also renamed BoundingBox to BoundingVolume Former-commit-id: 795c70c265ba17f6b96fc30799e89f140c52852b
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@@ -6,20 +6,20 @@
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#include <Nazara/Core/Config.hpp>
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#include <Nazara/Core/Debug.hpp>
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void NzPrimitiveList::AddCube(const NzCubef& cube, const NzVector3ui& subdivision, const NzMatrix4f& matrix)
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void NzPrimitiveList::AddBox(const NzBoxf& box, const NzVector3ui& subdivision, const NzMatrix4f& matrix)
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{
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NzPrimitive primitive;
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primitive.type = nzPrimitiveType_Cube;
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primitive.cube.cube = cube; // cube.cube = cube, parce que je le vaux bien
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primitive.cube.matrix = matrix;
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primitive.cube.subdivision = subdivision;
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primitive.type = nzPrimitiveType_Box;
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primitive.box.box = box; // box.box = box, parce que je le vaux bien
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primitive.box.matrix = matrix;
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primitive.box.subdivision = subdivision;
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m_primitives.push_back(primitive);
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}
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void NzPrimitiveList::AddCube(const NzCubef& cube, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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void NzPrimitiveList::AddBox(const NzBoxf& box, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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AddCube(cube, subdivision, NzMatrix4f::Transform(position, rotation));
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AddBox(box, subdivision, NzMatrix4f::Transform(position, rotation));
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}
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void NzPrimitiveList::AddCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& matrix)
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