Shader/GlslWriter: Improve removal of unused code
This commit is contained in:
@@ -17,16 +17,23 @@ namespace Nz::ShaderAst
|
||||
class NAZARA_SHADER_API EliminateUnusedPassVisitor : AstCloner
|
||||
{
|
||||
public:
|
||||
struct Config;
|
||||
|
||||
EliminateUnusedPassVisitor() = default;
|
||||
EliminateUnusedPassVisitor(const EliminateUnusedPassVisitor&) = delete;
|
||||
EliminateUnusedPassVisitor(EliminateUnusedPassVisitor&&) = delete;
|
||||
~EliminateUnusedPassVisitor() = default;
|
||||
|
||||
StatementPtr Process(Statement& statement);
|
||||
StatementPtr Process(Statement& statement, const Config& config = {});
|
||||
|
||||
EliminateUnusedPassVisitor& operator=(const EliminateUnusedPassVisitor&) = delete;
|
||||
EliminateUnusedPassVisitor& operator=(EliminateUnusedPassVisitor&&) = delete;
|
||||
|
||||
struct Config
|
||||
{
|
||||
ShaderStageTypeFlags usedShaderStages = ShaderStageType_All;
|
||||
};
|
||||
|
||||
private:
|
||||
using AstCloner::Clone;
|
||||
StatementPtr Clone(DeclareExternalStatement& node) override;
|
||||
@@ -42,7 +49,7 @@ namespace Nz::ShaderAst
|
||||
Context* m_context;
|
||||
};
|
||||
|
||||
inline StatementPtr EliminateUnusedPass(Statement& ast);
|
||||
inline StatementPtr EliminateUnusedPass(Statement& ast, const EliminateUnusedPassVisitor::Config& config = {});
|
||||
}
|
||||
|
||||
#include <Nazara/Shader/Ast/EliminateUnusedPassVisitor.inl>
|
||||
|
||||
@@ -7,10 +7,10 @@
|
||||
|
||||
namespace Nz::ShaderAst
|
||||
{
|
||||
inline StatementPtr EliminateUnusedPass(Statement& ast)
|
||||
inline StatementPtr EliminateUnusedPass(Statement& ast, const EliminateUnusedPassVisitor::Config& config)
|
||||
{
|
||||
EliminateUnusedPassVisitor visitor;
|
||||
return visitor.Process(ast);
|
||||
return visitor.Process(ast, config);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user