Shader/GlslWriter: Improve removal of unused code
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@@ -29,6 +29,11 @@ namespace Nz::ShaderAst
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struct UsageChecker : AstRecursiveVisitor
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{
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UsageChecker(const EliminateUnusedPassVisitor::Config& Config) :
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config(Config)
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{
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}
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struct UsageSet;
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void Resolve()
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@@ -129,7 +134,11 @@ namespace Nz::ShaderAst
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}
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if (node.entryStage.HasValue())
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globalUsage.usedFunctions.UnboundedSet(*node.funcIndex);
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{
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ShaderStageType shaderStage = node.entryStage.GetResultingValue();
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if (shaderStage & config.usedShaderStages)
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globalUsage.usedFunctions.UnboundedSet(*node.funcIndex);
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}
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currentFunctionIndex = node.funcIndex;
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AstRecursiveVisitor::Visit(node);
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@@ -195,6 +204,7 @@ namespace Nz::ShaderAst
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Bitset<> usedVariables;
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};
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const EliminateUnusedPassVisitor::Config& config;
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std::optional<std::size_t> currentFunctionIndex;
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std::optional<std::size_t> currentVariableDeclIndex;
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std::unordered_map<std::size_t, UsageSet> functionUsages;
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@@ -207,12 +217,17 @@ namespace Nz::ShaderAst
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struct EliminateUnusedPassVisitor::Context
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{
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Context(const Config& config) :
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usageChecker(config)
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{
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}
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UsageChecker usageChecker;
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};
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StatementPtr EliminateUnusedPassVisitor::Process(Statement& statement)
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StatementPtr EliminateUnusedPassVisitor::Process(Statement& statement, const Config& config)
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{
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Context context;
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Context context(config);
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statement.Visit(context.usageChecker);
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context.usageChecker.Resolve();
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@@ -180,8 +180,12 @@ namespace Nz
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{
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ShaderAst::StatementPtr tempAst;
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ShaderAst::EliminateUnusedPassVisitor::Config eliminateUnunsedConfig;
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if (shaderStage)
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eliminateUnunsedConfig.usedShaderStages = *shaderStage;
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tempAst = ShaderAst::PropagateConstants(*targetAst);
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optimizedAst = ShaderAst::EliminateUnusedPass(*tempAst);
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optimizedAst = ShaderAst::EliminateUnusedPass(*tempAst, eliminateUnunsedConfig);
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targetAst = optimizedAst.get();
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}
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