Shader/GlslWriter: Improve removal of unused code

This commit is contained in:
Jérôme Leclercq
2022-02-27 18:42:41 +01:00
parent 55a5ae0648
commit fbae413620
4 changed files with 34 additions and 8 deletions

View File

@@ -29,6 +29,11 @@ namespace Nz::ShaderAst
struct UsageChecker : AstRecursiveVisitor
{
UsageChecker(const EliminateUnusedPassVisitor::Config& Config) :
config(Config)
{
}
struct UsageSet;
void Resolve()
@@ -129,7 +134,11 @@ namespace Nz::ShaderAst
}
if (node.entryStage.HasValue())
globalUsage.usedFunctions.UnboundedSet(*node.funcIndex);
{
ShaderStageType shaderStage = node.entryStage.GetResultingValue();
if (shaderStage & config.usedShaderStages)
globalUsage.usedFunctions.UnboundedSet(*node.funcIndex);
}
currentFunctionIndex = node.funcIndex;
AstRecursiveVisitor::Visit(node);
@@ -195,6 +204,7 @@ namespace Nz::ShaderAst
Bitset<> usedVariables;
};
const EliminateUnusedPassVisitor::Config& config;
std::optional<std::size_t> currentFunctionIndex;
std::optional<std::size_t> currentVariableDeclIndex;
std::unordered_map<std::size_t, UsageSet> functionUsages;
@@ -207,12 +217,17 @@ namespace Nz::ShaderAst
struct EliminateUnusedPassVisitor::Context
{
Context(const Config& config) :
usageChecker(config)
{
}
UsageChecker usageChecker;
};
StatementPtr EliminateUnusedPassVisitor::Process(Statement& statement)
StatementPtr EliminateUnusedPassVisitor::Process(Statement& statement, const Config& config)
{
Context context;
Context context(config);
statement.Visit(context.usageChecker);
context.usageChecker.Resolve();

View File

@@ -180,8 +180,12 @@ namespace Nz
{
ShaderAst::StatementPtr tempAst;
ShaderAst::EliminateUnusedPassVisitor::Config eliminateUnunsedConfig;
if (shaderStage)
eliminateUnunsedConfig.usedShaderStages = *shaderStage;
tempAst = ShaderAst::PropagateConstants(*targetAst);
optimizedAst = ShaderAst::EliminateUnusedPass(*tempAst);
optimizedAst = ShaderAst::EliminateUnusedPass(*tempAst, eliminateUnunsedConfig);
targetAst = optimizedAst.get();
}