Renderer: Add support for struct and UBO
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@@ -11,13 +11,12 @@
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#include <Nazara/Core/ByteArray.hpp>
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#include <Nazara/Core/ByteStream.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/ShaderAst.hpp>
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#include <Nazara/Renderer/ShaderNodes.hpp>
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#include <Nazara/Renderer/ShaderVariables.hpp>
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namespace Nz
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{
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class ShaderAst;
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class NAZARA_RENDERER_API ShaderSerializerBase
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{
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public:
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@@ -44,6 +43,7 @@ namespace Nz
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protected:
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template<typename T> void Container(T& container);
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template<typename T> void Enum(T& enumVal);
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template<typename T> void OptEnum(std::optional<T>& optVal);
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template<typename T> void OptVal(std::optional<T>& optVal);
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virtual bool IsWriting() const = 0;
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@@ -57,6 +57,8 @@ namespace Nz
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virtual void Value(Vector2f& val) = 0;
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virtual void Value(Vector3f& val) = 0;
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virtual void Value(Vector4f& val) = 0;
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virtual void Value(UInt8& val) = 0;
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virtual void Value(UInt16& val) = 0;
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virtual void Value(UInt32& val) = 0;
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inline void Value(std::size_t& val);
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@@ -82,6 +84,8 @@ namespace Nz
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void Value(Vector2f& val) override;
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void Value(Vector3f& val) override;
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void Value(Vector4f& val) override;
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void Value(UInt8& val) override;
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void Value(UInt16& val) override;
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void Value(UInt32& val) override;
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void Variable(ShaderNodes::VariablePtr& var) override;
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@@ -99,12 +103,15 @@ namespace Nz
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private:
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bool IsWriting() const override;
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void Node(ShaderNodes::NodePtr& node) override;
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void Type(ShaderAst::Type& type);
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void Value(bool& val) override;
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void Value(float& val) override;
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void Value(std::string& val) override;
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void Value(Vector2f& val) override;
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void Value(Vector3f& val) override;
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void Value(Vector4f& val) override;
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void Value(UInt8& val) override;
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void Value(UInt16& val) override;
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void Value(UInt32& val) override;
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void Variable(ShaderNodes::VariablePtr& var) override;
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