Renderer: Add support for struct and UBO

This commit is contained in:
Jérôme Leclercq
2020-07-14 21:59:49 +02:00
parent 4c0dc7813d
commit fbba281d14
12 changed files with 346 additions and 49 deletions

View File

@@ -108,13 +108,35 @@ namespace Nz
AppendLine();
}
// Structures
/*if (shader.GetStructCount() > 0)
{
AppendCommentSection("Structures");
for (const auto& s : shader.GetStructs())
{
Append("struct ");
AppendLine(s.name);
AppendLine("{");
for (const auto& m : s.members)
{
Append("\t");
Append(m.type);
Append(" ");
Append(m.name);
AppendLine(";");
}
AppendLine("};");
AppendLine();
}
}*/
// Global variables (uniforms, input and outputs)
const char* inKeyword = (glslVersion >= 130) ? "in" : "varying";
const char* outKeyword = (glslVersion >= 130) ? "out" : "varying";
DeclareVariables(shader.GetUniforms(), "uniform", "Uniforms");
DeclareVariables(shader.GetInputs(), inKeyword, "Inputs");
DeclareVariables(shader.GetOutputs(), outKeyword, "Outputs");
DeclareVariables(shader, shader.GetUniforms(), "uniform", "Uniforms");
DeclareVariables(shader, shader.GetInputs(), inKeyword, "Inputs");
DeclareVariables(shader, shader.GetOutputs(), outKeyword, "Outputs");
std::size_t functionCount = shader.GetFunctionCount();
if (functionCount > 1)
@@ -141,6 +163,14 @@ namespace Nz
m_environment = std::move(environment);
}
void GlslWriter::Append(ShaderAst::Type type)
{
std::visit([&](auto&& arg)
{
Append(arg);
}, type);
}
void GlslWriter::Append(ShaderNodes::BuiltinEntry builtin)
{
switch (builtin)
@@ -182,6 +212,16 @@ namespace Nz
}
}
void GlslWriter::Append(ShaderNodes::MemoryLayout layout)
{
switch (layout)
{
case ShaderNodes::MemoryLayout::Std140:
Append("std140");
break;
}
}
void GlslWriter::AppendCommentSection(const std::string& section)
{
NazaraAssert(m_currentState, "This function should only be called while processing an AST");

View File

@@ -16,27 +16,35 @@ namespace Nz
functionEntry.statement = std::move(statement);
}
void ShaderAst::AddInput(std::string name, ShaderNodes::ExpressionType type, std::optional<std::size_t> locationIndex)
void ShaderAst::AddInput(std::string name, Type type, std::optional<std::size_t> locationIndex)
{
auto& inputEntry = m_inputs.emplace_back();
inputEntry.name = std::move(name);
inputEntry.locationIndex = std::move(locationIndex);
inputEntry.type = type;
inputEntry.type = std::move(type);
}
void ShaderAst::AddOutput(std::string name, ShaderNodes::ExpressionType type, std::optional<std::size_t> locationIndex)
void ShaderAst::AddOutput(std::string name, Type type, std::optional<std::size_t> locationIndex)
{
auto& outputEntry = m_outputs.emplace_back();
outputEntry.name = std::move(name);
outputEntry.locationIndex = std::move(locationIndex);
outputEntry.type = type;
outputEntry.type = std::move(type);
}
void ShaderAst::AddUniform(std::string name, ShaderNodes::ExpressionType type, std::optional<std::size_t> bindingIndex)
void ShaderAst::AddStruct(std::string name, std::vector<StructMember> members)
{
auto& structEntry = m_structs.emplace_back();
structEntry.name = std::move(name);
structEntry.members = std::move(members);
}
void ShaderAst::AddUniform(std::string name, Type type, std::optional<std::size_t> bindingIndex, std::optional<ShaderNodes::MemoryLayout> memoryLayout)
{
auto& uniformEntry = m_uniforms.emplace_back();
uniformEntry.bindingIndex = std::move(bindingIndex);
uniformEntry.memoryLayout = std::move(memoryLayout);
uniformEntry.name = std::move(name);
uniformEntry.type = type;
uniformEntry.type = std::move(type);
}
}

View File

@@ -3,7 +3,6 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/ShaderSerializer.hpp>
#include <Nazara/Renderer/ShaderAst.hpp>
#include <Nazara/Renderer/ShaderVarVisitor.hpp>
#include <Nazara/Renderer/ShaderVisitor.hpp>
#include <Nazara/Renderer/Debug.hpp>
@@ -250,12 +249,33 @@ namespace Nz
{
m_stream << s_magicNumber << s_currentVersion;
auto SerializeType = [&](const ShaderAst::Type& type)
{
std::visit([&](auto&& arg)
{
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, ShaderNodes::ExpressionType>)
{
m_stream << UInt8(0);
m_stream << UInt32(arg);
}
else if constexpr (std::is_same_v<T, std::string>)
{
m_stream << UInt8(1);
m_stream << arg;
}
else
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
}, type);
};
auto SerializeInputOutput = [&](auto& inout)
{
m_stream << UInt32(inout.size());
for (const auto& data : inout)
{
m_stream << data.name << UInt32(data.type);
m_stream << data.name;
SerializeType(data.type);
m_stream << data.locationIndex.has_value();
if (data.locationIndex)
@@ -263,17 +283,34 @@ namespace Nz
}
};
m_stream << UInt32(shader.GetStructCount());
for (const auto& s : shader.GetStructs())
{
m_stream << s.name;
m_stream << UInt32(s.members.size());
for (const auto& member : s.members)
{
m_stream << member.name;
SerializeType(member.type);
}
}
SerializeInputOutput(shader.GetInputs());
SerializeInputOutput(shader.GetOutputs());
m_stream << UInt32(shader.GetUniformCount());
for (const auto& uniform : shader.GetUniforms())
{
m_stream << uniform.name << UInt32(uniform.type);
m_stream << uniform.name;
SerializeType(uniform.type);
m_stream << uniform.bindingIndex.has_value();
if (uniform.bindingIndex)
m_stream << UInt32(uniform.bindingIndex.value());
m_stream << uniform.memoryLayout.has_value();
if (uniform.memoryLayout)
m_stream << UInt32(uniform.memoryLayout.value());
}
m_stream << UInt32(shader.GetFunctionCount());
@@ -283,7 +320,10 @@ namespace Nz
m_stream << UInt32(func.parameters.size());
for (const auto& param : func.parameters)
m_stream << param.name << UInt32(param.type);
{
m_stream << param.name;
SerializeType(param.type);
}
Node(func.statement);
}
@@ -343,6 +383,16 @@ namespace Nz
m_stream << val;
}
void ShaderSerializer::Value(UInt8& val)
{
m_stream << val;
}
void ShaderSerializer::Value(UInt16& val)
{
m_stream << val;
}
void ShaderSerializer::Value(UInt32& val)
{
m_stream << val;
@@ -374,19 +424,38 @@ namespace Nz
ShaderAst shader;
UInt32 structCount;
m_stream >> structCount;
for (UInt32 i = 0; i < structCount; ++i)
{
std::string structName;
std::vector<ShaderAst::StructMember> members;
Value(structName);
Container(members);
for (auto& member : members)
{
Value(member.name);
Type(member.type);
}
shader.AddStruct(std::move(structName), std::move(members));
}
UInt32 inputCount;
m_stream >> inputCount;
for (UInt32 i = 0; i < inputCount; ++i)
{
std::string inputName;
ShaderNodes::ExpressionType inputType;
ShaderAst::Type inputType;
std::optional<std::size_t> location;
Value(inputName);
Enum(inputType);
Type(inputType);
OptVal(location);
shader.AddInput(std::move(inputName), inputType, location);
shader.AddInput(std::move(inputName), std::move(inputType), location);
}
UInt32 outputCount;
@@ -394,14 +463,14 @@ namespace Nz
for (UInt32 i = 0; i < outputCount; ++i)
{
std::string outputName;
ShaderNodes::ExpressionType outputType;
ShaderAst::Type outputType;
std::optional<std::size_t> location;
Value(outputName);
Enum(outputType);
Type(outputType);
OptVal(location);
shader.AddOutput(std::move(outputName), outputType, location);
shader.AddOutput(std::move(outputName), std::move(outputType), location);
}
UInt32 uniformCount;
@@ -409,14 +478,16 @@ namespace Nz
for (UInt32 i = 0; i < uniformCount; ++i)
{
std::string name;
ShaderNodes::ExpressionType type;
ShaderAst::Type type;
std::optional<std::size_t> binding;
std::optional<ShaderNodes::MemoryLayout> memLayout;
Value(name);
Enum(type);
Type(type);
OptVal(binding);
OptEnum(memLayout);
shader.AddUniform(std::move(name), type, binding);
shader.AddUniform(std::move(name), std::move(type), std::move(binding), std::move(memLayout));
}
UInt32 funcCount;
@@ -433,7 +504,7 @@ namespace Nz
for (auto& param : parameters)
{
Value(param.name);
Enum(param.type);
Type(param.type);
}
ShaderNodes::NodePtr node;
@@ -489,6 +560,36 @@ namespace Nz
}
}
void ShaderUnserializer::Type(ShaderAst::Type& type)
{
UInt8 typeIndex;
Value(typeIndex);
switch (typeIndex)
{
case 0: //< Primitive
{
ShaderNodes::ExpressionType exprType;
Enum(exprType);
type = exprType;
break;
}
case 1: //< Struct (name)
{
std::string structName;
Value(structName);
type = std::move(structName);
break;
}
default:
break;
}
}
void ShaderUnserializer::Value(bool& val)
{
m_stream >> val;
@@ -519,6 +620,16 @@ namespace Nz
m_stream >> val;
}
void ShaderUnserializer::Value(UInt8& val)
{
m_stream >> val;
}
void ShaderUnserializer::Value(UInt16& val)
{
m_stream >> val;
}
void ShaderUnserializer::Value(UInt32& val)
{
m_stream >> val;

View File

@@ -77,7 +77,7 @@ namespace Nz
return TypeMustMatch(left->GetExpressionType(), right->GetExpressionType());
}
void ShaderValidator::TypeMustMatch(ShaderNodes::ExpressionType left, ShaderNodes::ExpressionType right)
void ShaderValidator::TypeMustMatch(const ShaderAst::Type& left, const ShaderAst::Type& right)
{
if (left != right)
throw AstError{ "Left expression type must match right expression type" };