VulkanRenderer: Improve transient command buffer usage

Allocate and reuse them between frames, by resetting the command pool
This commit is contained in:
SirLynix
2023-07-21 09:00:34 +02:00
parent ce2693114c
commit fbf4da3c4f
5 changed files with 25 additions and 32 deletions

View File

@@ -14,7 +14,6 @@
#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Fence.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Semaphore.hpp>
#include <vector>
namespace Nz
{
@@ -26,7 +25,7 @@ namespace Nz
VulkanRenderImage(VulkanSwapchain& owner);
VulkanRenderImage(const VulkanRenderImage&) = delete;
VulkanRenderImage(VulkanRenderImage&&) = delete;
~VulkanRenderImage();
~VulkanRenderImage() = default;
void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) override;
@@ -47,9 +46,9 @@ namespace Nz
VulkanRenderImage& operator=(VulkanRenderImage&&) = delete;
private:
std::size_t m_currentCommandBuffer;
std::vector<Vk::AutoCommandBuffer> m_inFlightCommandBuffers;
std::vector<VkCommandBuffer> m_graphicalCommandsBuffers;
std::size_t m_freeCommandBufferIndex;
std::vector<VkCommandBuffer> m_allocatedCommandBuffers;;
std::vector<VkCommandBuffer> m_graphicalCommandBuffers;
VulkanSwapchain& m_owner;
Vk::CommandPool m_commandPool;
Vk::Fence m_inFlightFence;

View File

@@ -30,9 +30,10 @@ namespace Nz
{
FlushReleaseQueue();
m_graphicalCommandsBuffers.clear();
m_currentCommandBuffer = 0;
m_graphicalCommandBuffers.clear();
m_freeCommandBufferIndex = 0;
m_imageIndex = imageIndex;
m_commandPool.Reset();
m_uploadPool.Reset();
}
}

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@@ -22,6 +22,7 @@ namespace Nz::Vk
public:
inline CommandBuffer();
inline CommandBuffer(CommandPool& pool, VkCommandBuffer handle);
CommandBuffer(const CommandBuffer&) = delete;
inline CommandBuffer(CommandBuffer&& commandBuffer) noexcept;
~CommandBuffer() = default;
@@ -111,8 +112,6 @@ namespace Nz::Vk
inline operator VkCommandBuffer() const;
private:
inline CommandBuffer(CommandPool& pool, VkCommandBuffer handle);
CommandPool* m_pool;
VkCommandBuffer m_handle;
VkResult m_lastErrorCode;

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@@ -32,7 +32,7 @@ namespace Nz
using DeviceObject::Create;
inline bool Create(Device& device, UInt32 queueFamilyIndex, VkCommandPoolCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr);
inline bool Reset(VkCommandPoolResetFlags flags);
inline bool Reset(VkCommandPoolResetFlags flags = 0);
CommandPool& operator=(const CommandPool&) = delete;
CommandPool& operator=(CommandPool&&) = delete;