VulkanRenderer: Improve transient command buffer usage
Allocate and reuse them between frames, by resetting the command pool
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@@ -14,7 +14,6 @@
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#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Fence.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Semaphore.hpp>
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#include <vector>
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namespace Nz
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{
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@@ -26,7 +25,7 @@ namespace Nz
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VulkanRenderImage(VulkanSwapchain& owner);
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VulkanRenderImage(const VulkanRenderImage&) = delete;
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VulkanRenderImage(VulkanRenderImage&&) = delete;
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~VulkanRenderImage();
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~VulkanRenderImage() = default;
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void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) override;
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@@ -47,9 +46,9 @@ namespace Nz
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VulkanRenderImage& operator=(VulkanRenderImage&&) = delete;
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private:
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std::size_t m_currentCommandBuffer;
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std::vector<Vk::AutoCommandBuffer> m_inFlightCommandBuffers;
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std::vector<VkCommandBuffer> m_graphicalCommandsBuffers;
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std::size_t m_freeCommandBufferIndex;
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std::vector<VkCommandBuffer> m_allocatedCommandBuffers;;
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std::vector<VkCommandBuffer> m_graphicalCommandBuffers;
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VulkanSwapchain& m_owner;
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Vk::CommandPool m_commandPool;
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Vk::Fence m_inFlightFence;
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