VulkanRenderer: Improve transient command buffer usage
Allocate and reuse them between frames, by resetting the command pool
This commit is contained in:
parent
ce2693114c
commit
fbf4da3c4f
|
|
@ -14,7 +14,6 @@
|
|||
#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
|
||||
#include <Nazara/VulkanRenderer/Wrapper/Fence.hpp>
|
||||
#include <Nazara/VulkanRenderer/Wrapper/Semaphore.hpp>
|
||||
#include <vector>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
|
|
@ -26,7 +25,7 @@ namespace Nz
|
|||
VulkanRenderImage(VulkanSwapchain& owner);
|
||||
VulkanRenderImage(const VulkanRenderImage&) = delete;
|
||||
VulkanRenderImage(VulkanRenderImage&&) = delete;
|
||||
~VulkanRenderImage();
|
||||
~VulkanRenderImage() = default;
|
||||
|
||||
void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) override;
|
||||
|
||||
|
|
@ -47,9 +46,9 @@ namespace Nz
|
|||
VulkanRenderImage& operator=(VulkanRenderImage&&) = delete;
|
||||
|
||||
private:
|
||||
std::size_t m_currentCommandBuffer;
|
||||
std::vector<Vk::AutoCommandBuffer> m_inFlightCommandBuffers;
|
||||
std::vector<VkCommandBuffer> m_graphicalCommandsBuffers;
|
||||
std::size_t m_freeCommandBufferIndex;
|
||||
std::vector<VkCommandBuffer> m_allocatedCommandBuffers;;
|
||||
std::vector<VkCommandBuffer> m_graphicalCommandBuffers;
|
||||
VulkanSwapchain& m_owner;
|
||||
Vk::CommandPool m_commandPool;
|
||||
Vk::Fence m_inFlightFence;
|
||||
|
|
|
|||
|
|
@ -30,9 +30,10 @@ namespace Nz
|
|||
{
|
||||
FlushReleaseQueue();
|
||||
|
||||
m_graphicalCommandsBuffers.clear();
|
||||
m_currentCommandBuffer = 0;
|
||||
m_graphicalCommandBuffers.clear();
|
||||
m_freeCommandBufferIndex = 0;
|
||||
m_imageIndex = imageIndex;
|
||||
m_commandPool.Reset();
|
||||
m_uploadPool.Reset();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,6 +22,7 @@ namespace Nz::Vk
|
|||
|
||||
public:
|
||||
inline CommandBuffer();
|
||||
inline CommandBuffer(CommandPool& pool, VkCommandBuffer handle);
|
||||
CommandBuffer(const CommandBuffer&) = delete;
|
||||
inline CommandBuffer(CommandBuffer&& commandBuffer) noexcept;
|
||||
~CommandBuffer() = default;
|
||||
|
|
@ -111,8 +112,6 @@ namespace Nz::Vk
|
|||
inline operator VkCommandBuffer() const;
|
||||
|
||||
private:
|
||||
inline CommandBuffer(CommandPool& pool, VkCommandBuffer handle);
|
||||
|
||||
CommandPool* m_pool;
|
||||
VkCommandBuffer m_handle;
|
||||
VkResult m_lastErrorCode;
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ namespace Nz
|
|||
using DeviceObject::Create;
|
||||
inline bool Create(Device& device, UInt32 queueFamilyIndex, VkCommandPoolCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr);
|
||||
|
||||
inline bool Reset(VkCommandPoolResetFlags flags);
|
||||
inline bool Reset(VkCommandPoolResetFlags flags = 0);
|
||||
|
||||
CommandPool& operator=(const CommandPool&) = delete;
|
||||
CommandPool& operator=(CommandPool&&) = delete;
|
||||
|
|
|
|||
|
|
@ -6,56 +6,50 @@
|
|||
#include <Nazara/VulkanRenderer/VulkanCommandBuffer.hpp>
|
||||
#include <Nazara/VulkanRenderer/VulkanCommandBufferBuilder.hpp>
|
||||
#include <Nazara/VulkanRenderer/VulkanSwapchain.hpp>
|
||||
#include <cassert>
|
||||
#include <stdexcept>
|
||||
#include <Nazara/VulkanRenderer/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
VulkanRenderImage::VulkanRenderImage(VulkanSwapchain& owner) :
|
||||
m_freeCommandBufferIndex(0),
|
||||
m_owner(owner),
|
||||
m_uploadPool(m_owner.GetDevice(), 2 * 1024 * 1024)
|
||||
{
|
||||
Vk::QueueHandle& graphicsQueue = m_owner.GetGraphicsQueue();
|
||||
if (!m_commandPool.Create(m_owner.GetDevice(), graphicsQueue.GetQueueFamilyIndex(), VK_COMMAND_POOL_CREATE_TRANSIENT_BIT | VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT))
|
||||
if (!m_commandPool.Create(m_owner.GetDevice(), graphicsQueue.GetQueueFamilyIndex(), VK_COMMAND_POOL_CREATE_TRANSIENT_BIT))
|
||||
throw std::runtime_error("failed to create command pool: " + TranslateVulkanError(m_commandPool.GetLastErrorCode()));
|
||||
|
||||
if (!m_imageAvailableSemaphore.Create(m_owner.GetDevice()))
|
||||
throw std::runtime_error("failed to create image available semaphore: " + TranslateVulkanError(m_imageAvailableSemaphore.GetLastErrorCode()));
|
||||
|
||||
if (!m_renderFinishedSemaphore.Create(m_owner.GetDevice()))
|
||||
throw std::runtime_error("failed to create image finished semaphore: " + TranslateVulkanError(m_imageAvailableSemaphore.GetLastErrorCode()));
|
||||
throw std::runtime_error("failed to create image finished semaphore: " + TranslateVulkanError(m_renderFinishedSemaphore.GetLastErrorCode()));
|
||||
|
||||
if (!m_inFlightFence.Create(m_owner.GetDevice(), VK_FENCE_CREATE_SIGNALED_BIT))
|
||||
throw std::runtime_error("failed to create in-flight fence: " + TranslateVulkanError(m_inFlightFence.GetLastErrorCode()));
|
||||
}
|
||||
|
||||
VulkanRenderImage::~VulkanRenderImage()
|
||||
{
|
||||
m_inFlightCommandBuffers.clear();
|
||||
}
|
||||
|
||||
void VulkanRenderImage::Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags)
|
||||
{
|
||||
Vk::CommandBuffer* commandBuffer;
|
||||
if (m_currentCommandBuffer >= m_inFlightCommandBuffers.size())
|
||||
if (m_freeCommandBufferIndex >= m_allocatedCommandBuffers.size())
|
||||
{
|
||||
Vk::AutoCommandBuffer& newlyAllocatedBuffer = m_inFlightCommandBuffers.emplace_back(m_commandPool.AllocateCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY));
|
||||
commandBuffer = &newlyAllocatedBuffer.Get();
|
||||
m_currentCommandBuffer++;
|
||||
assert(m_freeCommandBufferIndex == m_allocatedCommandBuffers.size());
|
||||
m_allocatedCommandBuffers.push_back(m_commandPool.AllocateCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY));
|
||||
}
|
||||
else
|
||||
commandBuffer = &m_inFlightCommandBuffers[m_currentCommandBuffer++].Get();
|
||||
|
||||
if (!commandBuffer->Begin(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT))
|
||||
throw std::runtime_error("failed to begin command buffer: " + TranslateVulkanError(commandBuffer->GetLastErrorCode()));
|
||||
Vk::CommandBuffer commandBuffer(m_commandPool, m_allocatedCommandBuffers[m_freeCommandBufferIndex++]);
|
||||
if (!commandBuffer.Begin(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT))
|
||||
throw std::runtime_error("failed to begin command buffer: " + TranslateVulkanError(commandBuffer.GetLastErrorCode()));
|
||||
|
||||
VulkanCommandBufferBuilder builder(*commandBuffer);
|
||||
VulkanCommandBufferBuilder builder(commandBuffer);
|
||||
callback(builder);
|
||||
|
||||
if (!commandBuffer->End())
|
||||
throw std::runtime_error("failed to build command buffer: " + TranslateVulkanError(commandBuffer->GetLastErrorCode()));
|
||||
if (!commandBuffer.End())
|
||||
throw std::runtime_error("failed to build command buffer: " + TranslateVulkanError(commandBuffer.GetLastErrorCode()));
|
||||
|
||||
SubmitCommandBuffer(*commandBuffer, queueTypeFlags);
|
||||
SubmitCommandBuffer(commandBuffer, queueTypeFlags);
|
||||
}
|
||||
|
||||
VulkanUploadPool& VulkanRenderImage::GetUploadPool()
|
||||
|
|
@ -66,7 +60,7 @@ namespace Nz
|
|||
void VulkanRenderImage::Present()
|
||||
{
|
||||
Vk::QueueHandle& graphicsQueue = m_owner.GetGraphicsQueue();
|
||||
if (!graphicsQueue.Submit(UInt32(m_graphicalCommandsBuffers.size()), m_graphicalCommandsBuffers.data(), m_imageAvailableSemaphore, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, m_renderFinishedSemaphore, m_inFlightFence))
|
||||
if (!graphicsQueue.Submit(UInt32(m_graphicalCommandBuffers.size()), m_graphicalCommandBuffers.data(), m_imageAvailableSemaphore, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, m_renderFinishedSemaphore, m_inFlightFence))
|
||||
throw std::runtime_error("Failed to submit command buffers: " + TranslateVulkanError(graphicsQueue.GetLastErrorCode()));
|
||||
|
||||
m_owner.Present(m_imageIndex, m_renderFinishedSemaphore);
|
||||
|
|
@ -82,7 +76,7 @@ namespace Nz
|
|||
void VulkanRenderImage::SubmitCommandBuffer(VkCommandBuffer commandBuffer, QueueTypeFlags queueTypeFlags)
|
||||
{
|
||||
if (queueTypeFlags & QueueType::Graphics)
|
||||
m_graphicalCommandsBuffers.push_back(commandBuffer);
|
||||
m_graphicalCommandBuffers.push_back(commandBuffer);
|
||||
else
|
||||
{
|
||||
Vk::QueueHandle& graphicsQueue = m_owner.GetGraphicsQueue();
|
||||
|
|
|
|||
Loading…
Reference in New Issue