Improved code based on CppCheck results
None of this should change the engine's behavior, but the code is better this way. Former-commit-id: 0127769848fc1f7fc8006ee607985cfc0ead2965
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@@ -1797,10 +1797,6 @@ bool NzRenderer::EnsureStateUpdate()
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if (update)
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{
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const NzVertexDeclaration* vertexDeclaration;
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unsigned int bufferOffset;
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unsigned int stride;
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// Pour éviter la duplication de code, on va utiliser une astuce via une boucle for
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for (unsigned int i = 0; i < (s_instancing ? 2 : 1); ++i)
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{
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@@ -1810,9 +1806,9 @@ bool NzRenderer::EnsureStateUpdate()
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NzHardwareBuffer* vertexBufferImpl = static_cast<NzHardwareBuffer*>(vertexBuffer->GetBuffer()->GetImpl());
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glBindBuffer(NzOpenGL::BufferTarget[nzBufferType_Vertex], vertexBufferImpl->GetOpenGLID());
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bufferOffset = vertexBuffer->GetStartOffset();
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vertexDeclaration = vertexBuffer->GetVertexDeclaration();
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stride = vertexDeclaration->GetStride();
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unsigned int bufferOffset = vertexBuffer->GetStartOffset();
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const NzVertexDeclaration* vertexDeclaration = vertexBuffer->GetVertexDeclaration();
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unsigned int stride = vertexDeclaration->GetStride();
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// On définit les bornes (une fois de plus selon l'itération)
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unsigned int start = (i == 0) ? nzVertexComponent_FirstVertexData : nzVertexComponent_FirstInstanceData;
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