Improved code based on CppCheck results
None of this should change the engine's behavior, but the code is better this way. Former-commit-id: 0127769848fc1f7fc8006ee607985cfc0ead2965
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@@ -37,7 +37,7 @@ namespace
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class IcoSphereBuilder
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{
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public:
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IcoSphereBuilder(const NzMatrix4f& matrix) :
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explicit IcoSphereBuilder(const NzMatrix4f& matrix) :
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m_matrix(matrix)
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{
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}
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@@ -144,7 +144,6 @@ namespace
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// "If you want to embolden the bitmap owned by a FT_GlyphSlot_Rec, you should call FT_GlyphSlot_Own_Bitmap on the slot first"
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FT_GlyphSlot_Own_Bitmap(glyph);
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FT_Bitmap_Embolden(s_library, &glyph->bitmap, boldStrength, boldStrength);
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embolden = false;
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}
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dst->advance += glyph->metrics.horiAdvance >> 6;
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@@ -173,7 +172,7 @@ namespace
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for (unsigned int y = 0; y < height; ++y)
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{
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for (unsigned int x = 0; x < width; ++x)
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*pixels++ = (data[x/8] & (1 << (7 - x%8)) ? 255 : 0);
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*pixels++ = (data[x/8] & ((1 << (7 - x%8)) ? 255 : 0));
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data += glyph->bitmap.pitch;
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}
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@@ -469,7 +469,7 @@ bool NzMD5AnimParser::ParseHierarchy()
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}
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char name[64];
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if (std::sscanf(&m_currentLine[0], "%s %d %u %u", &name[0], &m_joints[i].parent, &m_joints[i].flags, &m_joints[i].index) != 4)
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if (std::sscanf(&m_currentLine[0], "%63s %d %u %u", &name[0], &m_joints[i].parent, &m_joints[i].flags, &m_joints[i].index) != 4)
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{
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UnrecognizedLine(true);
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return false;
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@@ -234,9 +234,9 @@ bool NzMD5MeshParser::ParseJoints()
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}
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char name[64];
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if (std::sscanf(&m_currentLine[0], "%s %d ( %f %f %f ) ( %f %f %f )", &name[0], &m_joints[i].parent,
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&m_joints[i].bindPos.x, &m_joints[i].bindPos.y, &m_joints[i].bindPos.z,
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&m_joints[i].bindOrient.x, &m_joints[i].bindOrient.y, &m_joints[i].bindOrient.z) != 8)
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if (std::sscanf(&m_currentLine[0], "%63s %d ( %f %f %f ) ( %f %f %f )", &name[0], &m_joints[i].parent,
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&m_joints[i].bindPos.x, &m_joints[i].bindPos.y, &m_joints[i].bindPos.z,
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&m_joints[i].bindOrient.x, &m_joints[i].bindOrient.y, &m_joints[i].bindOrient.z) != 8)
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{
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UnrecognizedLine(true);
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return false;
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@@ -130,10 +130,6 @@ void NzSubMesh::GenerateTangents()
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dv[0] = positions[iterator[1]] - pos0;
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dv[1] = positions[iterator[2]] - pos0;
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NzVector2f duv[2];
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duv[0] = uv1 - uv0;
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duv[1] = uv2 - uv0;
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float ds[2];
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ds[0] = uv1.x - uv0.x;
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ds[1] = uv2.x - uv0.x;
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