Graphics/RenderSystem: Fix skeleton not being used when added after graphics component

This commit is contained in:
SirLynix
2023-08-06 10:14:01 +02:00
parent ee361fc48c
commit fd73d62adf
4 changed files with 36 additions and 1 deletions

View File

@@ -63,6 +63,7 @@ namespace Nz
virtual void UpdateLightRenderMask(std::size_t lightIndex, UInt32 renderMask) = 0;
virtual void UpdateRenderableRenderMask(std::size_t renderableIndex, UInt32 renderMask) = 0;
virtual void UpdateRenderableScissorBox(std::size_t renderableIndex, const Recti& scissorBox) = 0;
virtual void UpdateRenderableSkeletonInstance(std::size_t renderableIndex, std::size_t skeletonIndex) = 0;
virtual void UpdateViewerRenderMask(std::size_t viewerIndex, Int32 renderOrder) = 0;
FramePipeline& operator=(const FramePipeline&) = delete;