Updated the way module are initialized

It's safer and prevent a bug when initialisation fails


Former-commit-id: a04f18e18f2d9db11ec595a9b8096c2792b39641
This commit is contained in:
Lynix
2014-02-21 11:13:14 +01:00
parent 3f4b3aeef5
commit fd958fd9ac
9 changed files with 86 additions and 57 deletions

View File

@@ -7,6 +7,7 @@
#include <Nazara/Audio/Enums.hpp>
#include <Nazara/Audio/OpenAL.hpp>
#include <Nazara/Audio/Loaders/sndfile.hpp>
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Core/Core.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/Log.hpp>
@@ -84,24 +85,28 @@ float NzAudio::GetSpeedOfSound()
bool NzAudio::Initialize()
{
if (s_moduleReferenceCounter++ != 0)
if (s_moduleReferenceCounter > 0)
{
s_moduleReferenceCounter++;
return true; // Déjà initialisé
}
// Initialisation des dépendances
if (!NzCore::Initialize())
{
NazaraError("Failed to initialize core module");
Uninitialize();
return false;
}
s_moduleReferenceCounter++;
// Initialisation du module
NzCallOnExit onExit(NzAudio::Uninitialize);
// Initialisation d'OpenGL
if (!NzOpenAL::Initialize())
{
NazaraError("Failed to initialize OpenAL");
Uninitialize();
return false;
}
@@ -111,8 +116,9 @@ bool NzAudio::Initialize()
// Loaders
NzLoaders_sndfile_Register();
NazaraNotice("Initialized: Audio module");
onExit.Reset();
NazaraNotice("Initialized: Audio module");
return true;
}