Graphics/CullingList: Add forceInvalidation parameter
This commit is contained in:
@@ -208,7 +208,7 @@ namespace Ndk
|
||||
if (m_isCullingEnabled)
|
||||
visibilityHash = m_drawableCulling.Cull(camComponent.GetFrustum(), &forceInvalidation);
|
||||
else
|
||||
visibilityHash = m_drawableCulling.FillWithAllEntries();
|
||||
visibilityHash = m_drawableCulling.FillWithAllEntries(&forceInvalidation);
|
||||
|
||||
// Always regenerate renderqueue if particle groups are present for now (FIXME)
|
||||
if (!m_lights.empty() || !m_particleGroups.empty())
|
||||
|
||||
Reference in New Issue
Block a user