Made SceneNodes non-movable
Fixed SceneNodes copy constructor not parenting the right object Former-commit-id: 21a08e3bb0931af426d97399dab86dda9acdf172
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@@ -36,7 +36,6 @@ class NAZARA_API NzModel : public NzSceneNode
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public:
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NzModel();
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NzModel(const NzModel& model);
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NzModel(NzModel&& model);
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virtual ~NzModel();
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
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@@ -83,7 +82,6 @@ class NAZARA_API NzModel : public NzSceneNode
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void SetSkinCount(unsigned int skinCount);
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NzModel& operator=(const NzModel& node);
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NzModel& operator=(NzModel&& node);
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protected:
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void InvalidateNode() override;
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@@ -21,6 +21,7 @@ class NAZARA_API NzSceneNode : public NzNode
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public:
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NzSceneNode();
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NzSceneNode(const NzSceneNode& sceneNode);
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NzSceneNode(NzSceneNode& sceneNode) = delete;
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virtual ~NzSceneNode();
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virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const = 0;
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@@ -43,7 +44,7 @@ class NAZARA_API NzSceneNode : public NzNode
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bool IsVisible() const;
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NzSceneNode& operator=(const NzSceneNode& sceneNode);
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NzSceneNode& operator=(NzSceneNode&& sceneNode);
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NzSceneNode& operator=(NzSceneNode&& sceneNode) = delete;
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protected:
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virtual bool FrustumCull(const NzFrustumf& frustum) const;
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@@ -18,8 +18,7 @@ class NAZARA_API NzSprite : public NzSceneNode
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NzSprite();
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NzSprite(NzTexture* texture);
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NzSprite(const NzSprite& sprite);
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NzSprite(NzSprite&& sprite);
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~NzSprite();
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~NzSprite() = default;
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
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@@ -40,6 +39,8 @@ class NAZARA_API NzSprite : public NzSceneNode
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void SetTextureCoords(const NzRectf& coords);
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void SetTextureRect(const NzRectui& rect);
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NzSprite& operator=(const NzSprite& sprite);
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private:
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void InvalidateNode() override;
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void Register() override;
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