Made SceneNodes non-movable
Fixed SceneNodes copy constructor not parenting the right object Former-commit-id: 21a08e3bb0931af426d97399dab86dda9acdf172
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@@ -36,7 +36,6 @@ class NAZARA_API NzModel : public NzSceneNode
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public:
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NzModel();
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NzModel(const NzModel& model);
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NzModel(NzModel&& model);
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virtual ~NzModel();
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
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@@ -83,7 +82,6 @@ class NAZARA_API NzModel : public NzSceneNode
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void SetSkinCount(unsigned int skinCount);
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NzModel& operator=(const NzModel& node);
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NzModel& operator=(NzModel&& node);
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protected:
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void InvalidateNode() override;
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