Made SceneNodes non-movable

Fixed SceneNodes copy constructor not parenting the right object


Former-commit-id: 21a08e3bb0931af426d97399dab86dda9acdf172
This commit is contained in:
Lynix
2015-01-17 00:15:01 +01:00
parent 6d3228477f
commit fdb722ef14
7 changed files with 25 additions and 58 deletions

View File

@@ -36,7 +36,6 @@ class NAZARA_API NzModel : public NzSceneNode
public:
NzModel();
NzModel(const NzModel& model);
NzModel(NzModel&& model);
virtual ~NzModel();
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
@@ -83,7 +82,6 @@ class NAZARA_API NzModel : public NzSceneNode
void SetSkinCount(unsigned int skinCount);
NzModel& operator=(const NzModel& node);
NzModel& operator=(NzModel&& node);
protected:
void InvalidateNode() override;