Made SceneNodes non-movable
Fixed SceneNodes copy constructor not parenting the right object Former-commit-id: 21a08e3bb0931af426d97399dab86dda9acdf172
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@@ -21,6 +21,7 @@ class NAZARA_API NzSceneNode : public NzNode
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public:
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NzSceneNode();
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NzSceneNode(const NzSceneNode& sceneNode);
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NzSceneNode(NzSceneNode& sceneNode) = delete;
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virtual ~NzSceneNode();
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virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const = 0;
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@@ -43,7 +44,7 @@ class NAZARA_API NzSceneNode : public NzNode
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bool IsVisible() const;
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NzSceneNode& operator=(const NzSceneNode& sceneNode);
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NzSceneNode& operator=(NzSceneNode&& sceneNode);
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NzSceneNode& operator=(NzSceneNode&& sceneNode) = delete;
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protected:
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virtual bool FrustumCull(const NzFrustumf& frustum) const;
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