Made SceneNodes non-movable

Fixed SceneNodes copy constructor not parenting the right object


Former-commit-id: 21a08e3bb0931af426d97399dab86dda9acdf172
This commit is contained in:
Lynix
2015-01-17 00:15:01 +01:00
parent 6d3228477f
commit fdb722ef14
7 changed files with 25 additions and 58 deletions

View File

@@ -21,6 +21,7 @@ class NAZARA_API NzSceneNode : public NzNode
public:
NzSceneNode();
NzSceneNode(const NzSceneNode& sceneNode);
NzSceneNode(NzSceneNode& sceneNode) = delete;
virtual ~NzSceneNode();
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const = 0;
@@ -43,7 +44,7 @@ class NAZARA_API NzSceneNode : public NzNode
bool IsVisible() const;
NzSceneNode& operator=(const NzSceneNode& sceneNode);
NzSceneNode& operator=(NzSceneNode&& sceneNode);
NzSceneNode& operator=(NzSceneNode&& sceneNode) = delete;
protected:
virtual bool FrustumCull(const NzFrustumf& frustum) const;