Made SceneNodes non-movable
Fixed SceneNodes copy constructor not parenting the right object Former-commit-id: 21a08e3bb0931af426d97399dab86dda9acdf172
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@@ -18,8 +18,7 @@ class NAZARA_API NzSprite : public NzSceneNode
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NzSprite();
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NzSprite(NzTexture* texture);
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NzSprite(const NzSprite& sprite);
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NzSprite(NzSprite&& sprite);
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~NzSprite();
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~NzSprite() = default;
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
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@@ -40,6 +39,8 @@ class NAZARA_API NzSprite : public NzSceneNode
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void SetTextureCoords(const NzRectf& coords);
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void SetTextureRect(const NzRectui& rect);
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NzSprite& operator=(const NzSprite& sprite);
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private:
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void InvalidateNode() override;
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void Register() override;
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