Made SceneNodes non-movable

Fixed SceneNodes copy constructor not parenting the right object


Former-commit-id: 21a08e3bb0931af426d97399dab86dda9acdf172
This commit is contained in:
Lynix
2015-01-17 00:15:01 +01:00
parent 6d3228477f
commit fdb722ef14
7 changed files with 25 additions and 58 deletions

View File

@@ -18,8 +18,7 @@ class NAZARA_API NzSprite : public NzSceneNode
NzSprite();
NzSprite(NzTexture* texture);
NzSprite(const NzSprite& sprite);
NzSprite(NzSprite&& sprite);
~NzSprite();
~NzSprite() = default;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
@@ -40,6 +39,8 @@ class NAZARA_API NzSprite : public NzSceneNode
void SetTextureCoords(const NzRectf& coords);
void SetTextureRect(const NzRectui& rect);
NzSprite& operator=(const NzSprite& sprite);
private:
void InvalidateNode() override;
void Register() override;