Commit forgotten files

Former-commit-id: dd296ce0e7c4128c35b41cbe753ffb572858ba6c
This commit is contained in:
Lynix 2015-09-25 23:17:44 +02:00
parent eaf1bb3601
commit fe2e47478e
3 changed files with 12 additions and 12 deletions

View File

@ -190,22 +190,22 @@ namespace Nz
unsigned int m_vertexStride;
};
class NzCylinderGeom;
class CylinderGeom;
using NzCylinderGeomConstRef = ObjectRef<const NzCylinderGeom>;
using NzCylinderGeomRef = ObjectRef<NzCylinderGeom>;
using CylinderGeomConstRef = ObjectRef<const CylinderGeom>;
using CylinderGeomRef = ObjectRef<CylinderGeom>;
class NAZARA_PHYSICS_API NzCylinderGeom : public PhysGeom
class NAZARA_PHYSICS_API CylinderGeom : public PhysGeom
{
public:
NzCylinderGeom(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
NzCylinderGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
CylinderGeom(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
CylinderGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
float GetLength() const;
float GetRadius() const;
GeomType GetType() const override;
template<typename... Args> static NzCylinderGeomRef New(Args&&... args);
template<typename... Args> static CylinderGeomRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(PhysWorld* world) const override;

View File

@ -53,9 +53,9 @@ namespace Nz
}
template<typename... Args>
NzCylinderGeomRef NzCylinderGeom::New(Args&&... args)
CylinderGeomRef CylinderGeom::New(Args&&... args)
{
std::unique_ptr<NzCylinderGeom> object(new NzCylinderGeom(std::forward<Args>(args)...));
std::unique_ptr<CylinderGeom> object(new CylinderGeom(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();

View File

@ -29,11 +29,11 @@ namespace Nz
Face& face = (i == 0) ? backFace : frontFace;
face.stencilCompare = RendererComparison_Always;
face.stencilFail = nzStencilOperation_Keep;
face.stencilFail = StencilOperation_Keep;
face.stencilMask = 0xFFFFFFFF;
face.stencilPass = nzStencilOperation_Keep;
face.stencilPass = StencilOperation_Keep;
face.stencilReference = 0;
face.stencilZFail = nzStencilOperation_Keep;
face.stencilZFail = StencilOperation_Keep;
}
}