OpenGL: Implement VAOs
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51
include/Nazara/OpenGLRenderer/Wrapper/ContextObject.hpp
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51
include/Nazara/OpenGLRenderer/Wrapper/ContextObject.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_GLCONTEXTOBJECT_HPP
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#define NAZARA_OPENGLRENDERER_GLCONTEXTOBJECT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <string>
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namespace Nz::GL
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{
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template<typename C, GLenum ObjectType, typename... CreateArgs>
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class ContextObject
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{
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public:
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ContextObject() = default;
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ContextObject(const ContextObject&) = delete;
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ContextObject(ContextObject&& object) noexcept = default;
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~ContextObject();
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bool Create(const Context& context, CreateArgs... args);
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void Destroy();
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bool IsValid() const;
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const Context* GetContext() const;
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GLuint GetObjectId() const;
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void SetDebugName(const std::string_view& name);
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ContextObject& operator=(const ContextObject&) = delete;
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ContextObject& operator=(ContextObject&& object) noexcept = default;
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static constexpr GLuint InvalidObject = 0;
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protected:
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void EnsureContext();
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MovablePtr<const Context> m_context;
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MovableValue<GLuint> m_objectId;
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/ContextObject.inl>
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#endif
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